You could do some things with geometry using tangents, or you could just
use Java3D to do it for you.
I assume you want the object to be "sitting on" the sphere. Assuming
the object's "up" is positive Z, look at these thoughts:
Given a selected position on the sphere (longitude, latitude) of ra
sform3Ds and multiply them together and place
them in one TG.
=A0
Hope this helps...
-Lee
-Original Message-
From: Sackmunky [mailto:[EMAIL PROTECTED]]
Sent: Thursday, March 08, 2001 12:29 PM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] Positioning object
I know that this forum is on the &
I know that this forum is on the "proggramming
aspect of java3d" but can anyone help on this.
I have a Sphere at(0.0.0)
and an object that I want to place on the Sphere.
Whereever I place it, I want it to always rotate the center point of that object
to (0,0,0). Can anyone help?
Zak
PS. T