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On Sun, 21 Dec 2003 14:16:35 -0800, WorldShow3D <[EMAIL PROTECTED]>
wrote:
WorldShow3D Software Company
3717 Meadow View Dr.
Dexter, MI 48130
Http://worldshow3d.home.comcast.net/
You don't need to re-invent the world!
==
WorldShow3D Software Company
3717 Meadow View Dr.
Dexter, MI 48130
Http://worldshow3d.home.comcast.net/
You don't need to re-invent the world!
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Mike,
I'm able to workaround this bug with your test program by reusing
the ColoringAttributes object.
Will such workaround works for your apps. ? It much safer and efficient
to reuse objects in Java 3D.
thanks,
Chien Yang
Java 3D, Sun Microsystems Inc.
diff TransparencyTest.java Backup/Tr
Chien Yang wrote:
Mike,
Thanks for your test program. I've updated the bug report to P3, and
it will be reviewed
for fix in the next release if we have to. I hope to get back to you
with a decent workaround
ASAP.
Wow, if you do fix this bug it will be great.
Regards
Nikolai
---
Mike,
Thanks for your test program. I've updated the bug report to P3, and
it will be reviewed
for fix in the next release if we have to. I hope to get back to you
with a decent workaround
ASAP.
thanks,
- Chien Yang
Java 3D, Sun Microsystems Inc.
Mike Pilone wrote:
Hello,
Attached is a
Hello,
Attached is a test case for Bug ID: 4751162 View
TRANSPARENCY_SORT_GEOMETRY throws NullPointerException when viewpoint
move
This bug has been around since Sept 2002 and is still in the final
release of 1.3.1 (and the beta release for Linux). The test case
recreates the bug. Directions for
just testing because none of my responses seem to get posted...I wonder if
they are being delayed so I'm testing.
Mario
Mariusz Zaczek
NASA - Johnson Space Center
Automated Vehicles and Orbit Analysis / DM35
Flight Design and Dynamics Division
Mission Operations Directorate
Bldg: 30A Room:
Just a test ...
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I'm looking for a very simple sample code which would check whether java3D
is setup or not.
thanks
--
A. Genovesio
Quantitative Image Analysis Group
Institut Pasteur
25, rue du Docteur Roux
75724 Paris Cedex 15
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If you have the java3d sdk installed in an installation of the
j2sdkx.x.x then under the demo directory of the j2sdk you will see a
directory call java3d under that directory there are many java 3d demo
programs. Just as a test you can move into the FourByFour directory and
type java FourByFour (as
The simpliest test is try to run the Java3D demo HelloUniverse.
But for remote, or web, testing you can try to run a applet as the one
below:
http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/index.html
This is a 3 step Java/Java3D detection routine I and some friends
developed last year.
Fell fre
There is a demo included with Java3D called "PackageInfo" that shows how
to
check the version of Java 3D that is installed.
- John Wright
Starfire Research
Auguste Genovesio wrote:
>
> I'm looking for a very simple sample code which would check whether java3D
> is setup or not.
>
> thanks
>
> --
This is a test, please ignore.
Rob
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:)
Sorry, test, ignore.
Sam
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Testing...
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only a test, please ignore
--
Ruprecht Helms IT-Service und Softwareentwicklung
Tel/Fax.: +49[0]7621 16 99 16
Homepage: http://www.rheyn.de
email: [EMAIL PROTECTED]
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I think yes.
Check this signature out :)
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NO
;)
-Original Message-
From: Nathan Bower [mailto:[EMAIL PROTECTED]]
Sent: Monday, January 06, 2003 10:19 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] test
Test: can anyone see this?
N
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Sure :)
-Ursprüngliche Nachricht-
Von: Nathan Bower [mailto:[EMAIL PROTECTED]]
Gesendet: Montag, 6. Januar 2003 17:19
An: [EMAIL PROTECTED]
Betreff: [JAVA3D] test
Test: can anyone see this?
N
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Test: can anyone see this?
N
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Hmmm... last two messages I've sent have not come back to me, although I am still
receiving from the list.
Jason.
==To
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Hi Scott,
Your program set point antialiasing to true
even though only surface is drawn
pointAttrib.setPointAntialiasingEnable( true );
APP_SURFACE.setPointAttributes( pointAttrib );
In v1.3 beta2 we have bug which classify the
surface as transparency and render in the
transpare
Regarding the Shape3D clipping problem, with random
parts of the Shape3D disappearing.
I've made a test program that you can run and see
the weird effects. All you have to do is run the archive I've attached, compile
and run the program.
Try playing with the two clipping planes,
especiall
Justin Couch wrote:
>Kelvin Chung wrote:
>
>>Hi,
>>
>> I can reproduce the problem but it seems to me VRML
>>did not load the texture completely before passing it
>>to Java3D.
>>
>>Please check the loader source code. For your reference
>>our utility TextureLoaders use an Image observer to
>>ma
Kelvin Chung wrote:
> Hi,
>
>I can reproduce the problem but it seems to me VRML
> did not load the texture completely before passing it
> to Java3D.
>
> Please check the loader source code. For your reference
> our utility TextureLoaders use an Image observer to
> make sure Texture load comp
.
Thanks.
- Kelvin
Java 3D Team
Sun Microsystems Inc.
>Delivered-To: [EMAIL PROTECTED]
>Mime-Version: 1.0
>Date: Fri, 11 Jan 2002 17:03:05 -0500
>From: Josh Richmond <[EMAIL PROTECTED]>
>Subject: [JAVA3D] Test app to demonstrate texture issues.
>To: [EMAI
Attached is an app that demonstrates my texture problem. It uses the Xj3d loader.
To run:
java IndieViewer file.wrl
It displays four viewports of the same scene, pauses, goes to single viewport mode,
pauses, then goes back to tiled mode.
The textures disappear after going to single viewport m
I've been trying to send my last message 3 times but it hasn't appeared
so I'll send a short test message.. is there a limit on email size??
Spencer
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plz ignore.
N
ilbring <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: viernes 25 de mayo de 2001 12:12
Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question
>Hi Alvaro,
>
>I don't know, if this does help you, but my application is setting the
>cli
;[EMAIL PROTECTED]>
> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Fecha: miércoles 23 de mayo de 2001 18:02
> Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question
>
>
> >>
> >> If that doesn't work in your main application then we can try ke
>
> If that doesn't work in your main application then we can try keeping the
forward/back clip ratio
> to a constant. I see from your later mail you have used this solution.
Are you keeping the
> ratio to 3000 or a smaller number?
I was using this all the time in my main application and was pla
Desiree Hilbring wrote:
> > Sounds like you need to set the back clipping distance further.
>
> I detected that dist sometimes calculates a negative distance, setting the
> front clipping plane at a minimum of 1 solves the clipping problem, but
> the original zbuffer issues still exists.
Ok, t
Hi Chris and others,
finally I found a solution, which works for my application.
Basically I was thinking about the changes of Chris and my means to
calcultate clipping distances.
For rotating reasons my objects are located near (0,0,0) and I calculated
already the distance necessary to see the e
>
> Desiree,
>
> I have only just started to look at this but a few initial comments come to
> mind.
> These points will not help (much) but could make a little difference in
> similar applications.
> My points are not about Z buffer (that comes later) but are with respect to
> accurate positionin
> Allistair Crossley
> Web/New Media Consultant
> Logica UK Ltd
> Tel: 02074 463267
> Mob: 07884 056274
>
> -Original Message-
> From: Desiree Hilbring [mailto:[EMAIL PROTECTED]]
> Sent: 22 May 2001 11:15
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Test pr
]
Subject: Re: [JAVA3D] Test program (fwd) for Grafic card question
Hi Chris,
I included the below code into my big application, unfortunately then all
my objects get clipped from time to time during rotation and reappear
again.
>
> //get the viewpoint position, calc distance from
Hi Chris,
I included the below code into my big application, unfortunately then all
my objects get clipped from time to time during rotation and reappear
again.
>
> //get the viewpoint position, calc distance from model
> (e.g. 0,0,0) and set clip
> //Vector3d v3d = new
Desiree,
what you can use is:
//get the viewpoint position, calc distance from model (e.g. 0,0,0) and
set clip
//Vector3d v3d = new Vector3d(0,0,0);
trans.get(v3f);
float[] t = {0,0,0};
v3f.get(t);
float dist = (flo
Desiree,
I have only just started to look at this but a few initial comments
come to mind.
These points will not help (much) but could make a little difference
in similar applications.
My points are not about Z buffer (that comes later) but are with respect
to accurate positioning
of objects in
Hi,
I tried to reconstruct a similar scene as in my real application.
In the test program you can rotate and zoom. My problem is the
intersection between the two planes with a front clipping distance of 1,
as I need for the zooming the intesection line is somewhat triangled. With
a front clippi
Just a test - I've been getting duplicate messages
This Email may contain confidential and/or privileged information and is
intended solely f
sorry test
oo
| Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung |
| Universitaet Karlsruhe, Germany |
|
this is a test
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I'm have trouble posting to the list...
please ignore this message...
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Hi,
was I removed from this list or is it so quiet at the moment? *g*
Andreas
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Two post I sent yesterday for " Re: [JAVA3D] Normal during picking]" never
showed on the list?
Anyone lese having trouble?
--
___
Shawn Kendall
Full Sail Real World Education
Course Director
3300 University BLVD
Rea
ECTED]]On Behalf Of HAroldo Pereira
> Sent: Dienstag, 1. August 2000 11:46
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Test of Texture
>
>
> Hi
>
> I need that anybody test my example, because the texture of the sphere
> dont work. Unbelieve is that in the anterior versio
Hi
I need that anybody test my example, because the texture of the sphere
dont work. Unbelieve is that in the anterior version of Java 3D is worked,
now in Java3D 1.2 it dont work.
Attach this e-mail is the example for test end the "world.bmp". This
picture is the virtual ambient that I see
It worked.
> -Original Message-
> From: Robert Bivins [SMTP:[EMAIL PROTECTED]]
> Sent: Thursday, May 18, 2000 12:57 PM
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Test, please ignore.
>
>
Test, please ignore.
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Test, please ignore.
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dGroup to order them (although this won't work
if you change the view such that the two objects switch places).
--
Kevin Rushforth
Java 3D Team
Sun Microsystems
[EMAIL PROTECTED]
>Date: Fri, 19 Nov 1999 13:32:53 -0800
>From: Blaine Bell <[EMAIL PROTECTED]>
>Sub
away.
Doug Gehringer
Sun Microsystems
> Date: Fri, 19 Nov 1999 13:32:53 -0800
> From: Blaine Bell <[EMAIL PROTECTED]>
> Subject: [JAVA3D] Test Case!!! Re: Render Order
> To: [EMAIL PROTECTED]
>
> Here is a simple test case. Two cubes, the view that you see when the
>
Here is a simple test case. Two cubes, the view that you see when the
program is loaded shows the far cube rendered BEFORE the close one.
Please let me know what is going on.
There are two files: RenderProblem.java and cubes.wrl.
Sorry for the weird manipulators.
RenderProblem.java
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