Re: [JAVA3D] Test

2003-12-21 Thread Michael Pfeiffer
Spam On Sun, 21 Dec 2003 14:16:35 -0800, WorldShow3D <[EMAIL PROTECTED]> wrote: WorldShow3D Software Company 3717 Meadow View Dr. Dexter, MI 48130 Http://worldshow3d.home.comcast.net/ You don't need to re-invent the world! ==

[JAVA3D] Test

2003-12-21 Thread WorldShow3D
WorldShow3D Software Company 3717 Meadow View Dr. Dexter, MI 48130 Http://worldshow3d.home.comcast.net/ You don't need to re-invent the world! === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the

Re: [JAVA3D] Test Case for Bug 4751162

2003-09-24 Thread Chien Yang
Mike, I'm able to workaround this bug with your test program by reusing the ColoringAttributes object. Will such workaround works for your apps. ? It much safer and efficient to reuse objects in Java 3D. thanks, Chien Yang Java 3D, Sun Microsystems Inc. diff TransparencyTest.java Backup/Tr

Re: [JAVA3D] Test Case for Bug 4751162

2003-09-23 Thread Nikolai V. Chr.
Chien Yang wrote: Mike, Thanks for your test program. I've updated the bug report to P3, and it will be reviewed for fix in the next release if we have to. I hope to get back to you with a decent workaround ASAP. Wow, if you do fix this bug it will be great. Regards Nikolai ---

Re: [JAVA3D] Test Case for Bug 4751162

2003-09-22 Thread Chien Yang
Mike, Thanks for your test program. I've updated the bug report to P3, and it will be reviewed for fix in the next release if we have to. I hope to get back to you with a decent workaround ASAP. thanks, - Chien Yang Java 3D, Sun Microsystems Inc. Mike Pilone wrote: Hello, Attached is a

[JAVA3D] Test Case for Bug 4751162

2003-09-22 Thread Mike Pilone
Hello, Attached is a test case for Bug ID: 4751162 View TRANSPARENCY_SORT_GEOMETRY throws NullPointerException when viewpoint move This bug has been around since Sept 2002 and is still in the final release of 1.3.1 (and the beta release for Linux). The test case recreates the bug. Directions for

[JAVA3D] test - ignore

2003-08-20 Thread ZACZEK, MARIUSZ P. (MARIO) (JSC-DM) (NASA)
just testing because none of my responses seem to get posted...I wonder if they are being delayed so I'm testing. Mario Mariusz Zaczek NASA - Johnson Space Center Automated Vehicles and Orbit Analysis / DM35 Flight Design and Dynamics Division Mission Operations Directorate Bldg: 30A Room:

[JAVA3D] Test

2003-08-20 Thread Dirk L. van Krimpen
Just a test ... === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message

[JAVA3D] test JAVA3D

2003-08-14 Thread Auguste Genovesio
I'm looking for a very simple sample code which would check whether java3D is setup or not. thanks -- A. Genovesio Quantitative Image Analysis Group Institut Pasteur 25, rue du Docteur Roux 75724 Paris Cedex 15 === To unsubscr

Re: [JAVA3D] test JAVA3D

2003-08-14 Thread Flynn, Parnell (MED)
If you have the java3d sdk installed in an installation of the j2sdkx.x.x then under the demo directory of the j2sdk you will see a directory call java3d under that directory there are many java 3d demo programs. Just as a test you can move into the FourByFour directory and type java FourByFour (as

Re: [JAVA3D] test JAVA3D

2003-08-14 Thread Alessandro Borges
The simpliest test is try to run the Java3D demo HelloUniverse. But for remote, or web, testing you can try to run a applet as the one below: http://www.cpm2002.hpg.ig.com.br/alessandro/J3D/index.html This is a 3 step Java/Java3D detection routine I and some friends developed last year. Fell fre

Re: [JAVA3D] test JAVA3D

2003-08-08 Thread John Wright
There is a demo included with Java3D called "PackageInfo" that shows how to check the version of Java 3D that is installed. - John Wright Starfire Research Auguste Genovesio wrote: > > I'm looking for a very simple sample code which would check whether java3D > is setup or not. > > thanks > > --

[JAVA3D] test

2003-07-10 Thread Rob Posadas
This is a test, please ignore. Rob === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the bo

[JAVA3D] test

2003-07-02 Thread Zak Nixon
:)

[JAVA3D] test ignore

2003-06-21 Thread Sam Halperin
Sorry, test, ignore. Sam === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the me

[JAVA3D] Test, please ignore...

2003-06-18 Thread Dola Woolfe
__ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3

[JAVA3D] Test, please ignore...

2003-06-16 Thread Dola Woolfe
Testing... __ Do you Yahoo!? The New Yahoo! Search - Faster. Easier. Bingo. http://search.yahoo.com === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "

[JAVA3D] Test

2003-01-13 Thread Ruprecht Helms
only a test, please ignore -- Ruprecht Helms IT-Service und Softwareentwicklung Tel/Fax.: +49[0]7621 16 99 16 Homepage: http://www.rheyn.de email: [EMAIL PROTECTED] -- ==

[JAVA3D] AW: [JAVA3D] test

2003-01-06 Thread Michael Post
I think yes. Check this signature out :) === PureMatic, Hochkreuz 11, 53819 Neunkirchen http://www.purematic.de | Tel: 02247-757901 === =

Re: [JAVA3D] test

2003-01-06 Thread ZACZEK, MARIUSZ P. (JSC-DM) (NASA)
NO ;) -Original Message- From: Nathan Bower [mailto:[EMAIL PROTECTED]] Sent: Monday, January 06, 2003 10:19 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] test Test: can anyone see this? N === To unsubscribe, send

[JAVA3D] AW: [JAVA3D] test

2003-01-06 Thread Florin Herinean
Sure :) -Ursprüngliche Nachricht- Von: Nathan Bower [mailto:[EMAIL PROTECTED]] Gesendet: Montag, 6. Januar 2003 17:19 An: [EMAIL PROTECTED] Betreff: [JAVA3D] test Test: can anyone see this? N === To unsubscribe

[JAVA3D] test

2003-01-06 Thread Nathan Bower
Test: can anyone see this? N === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of

[JAVA3D] test only

2002-10-17 Thread Murklees on HotBox
=== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".

[JAVA3D] Test, don't ignore :)

2002-07-29 Thread Jason Taylor
Hmmm... last two messages I've sent have not come back to me, although I am still receiving from the list. Jason. ==To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-IN

Re: [JAVA3D] Test Program

2002-05-02 Thread Kelvin Chung
Hi Scott, Your program set point antialiasing to true even though only surface is drawn pointAttrib.setPointAntialiasingEnable( true ); APP_SURFACE.setPointAttributes( pointAttrib ); In v1.3 beta2 we have bug which classify the surface as transparency and render in the transpare

[JAVA3D] Test program for - "Random" parts of Shape3D disappearing when clipped

2002-03-24 Thread Cristian Tota
Regarding the Shape3D clipping problem, with random parts of the Shape3D disappearing. I've made a test program that you can run and see the weird effects. All you have to do is run the archive I've attached, compile and run the program.   Try playing with the two clipping planes, especiall

Re: [JAVA3D] Test app to demonstrate texture issues.

2002-01-17 Thread Giles
Justin Couch wrote: >Kelvin Chung wrote: > >>Hi, >> >> I can reproduce the problem but it seems to me VRML >>did not load the texture completely before passing it >>to Java3D. >> >>Please check the loader source code. For your reference >>our utility TextureLoaders use an Image observer to >>ma

Re: [JAVA3D] Test app to demonstrate texture issues.

2002-01-17 Thread Justin Couch
Kelvin Chung wrote: > Hi, > >I can reproduce the problem but it seems to me VRML > did not load the texture completely before passing it > to Java3D. > > Please check the loader source code. For your reference > our utility TextureLoaders use an Image observer to > make sure Texture load comp

Re: [JAVA3D] Test app to demonstrate texture issues.

2002-01-14 Thread Kelvin Chung
. Thanks. - Kelvin Java 3D Team Sun Microsystems Inc. >Delivered-To: [EMAIL PROTECTED] >Mime-Version: 1.0 >Date: Fri, 11 Jan 2002 17:03:05 -0500 >From: Josh Richmond <[EMAIL PROTECTED]> >Subject: [JAVA3D] Test app to demonstrate texture issues. >To: [EMAI

[JAVA3D] Test app to demonstrate texture issues.

2002-01-11 Thread Josh Richmond
Attached is an app that demonstrates my texture problem. It uses the Xj3d loader. To run: java IndieViewer file.wrl It displays four viewports of the same scene, pauses, goes to single viewport mode, pauses, then goes back to tiled mode. The textures disappear after going to single viewport m

[JAVA3D] Test

2001-08-25 Thread Spencer Goh
I've been trying to send my last message 3 times but it hasn't appeared so I'll send a short test message.. is there a limit on email size?? Spencer === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body

[JAVA3D] test

2001-07-22 Thread Nathan Bower
plz ignore.   N

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-25 Thread alvaro zabala
ilbring <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: viernes 25 de mayo de 2001 12:12 Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question >Hi Alvaro, > >I don't know, if this does help you, but my application is setting the >cli

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-25 Thread Desiree Hilbring
;[EMAIL PROTECTED]> > Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> > Fecha: miércoles 23 de mayo de 2001 18:02 > Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question > > > >> > >> If that doesn't work in your main application then we can try ke

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-23 Thread Desiree Hilbring
> > If that doesn't work in your main application then we can try keeping the forward/back clip ratio > to a constant. I see from your later mail you have used this solution. Are you keeping the > ratio to 3000 or a smaller number? I was using this all the time in my main application and was pla

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread ChrisThorne
Desiree Hilbring wrote: > > Sounds like you need to set the back clipping distance further. > > I detected that dist sometimes calculates a negative distance, setting the > front clipping plane at a minimum of 1 solves the clipping problem, but > the original zbuffer issues still exists. Ok, t

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
Hi Chris and others, finally I found a solution, which works for my application. Basically I was thinking about the changes of Chris and my means to calcultate clipping distances. For rotating reasons my objects are located near (0,0,0) and I calculated already the distance necessary to see the e

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
> > Desiree, > > I have only just started to look at this but a few initial comments come to > mind. > These points will not help (much) but could make a little difference in > similar applications. > My points are not about Z buffer (that comes later) but are with respect to > accurate positionin

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
> Allistair Crossley > Web/New Media Consultant > Logica UK Ltd > Tel: 02074 463267 > Mob: 07884 056274 > > -Original Message- > From: Desiree Hilbring [mailto:[EMAIL PROTECTED]] > Sent: 22 May 2001 11:15 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Test pr

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Crossley, Allistair
] Subject: Re: [JAVA3D] Test program (fwd) for Grafic card question Hi Chris, I included the below code into my big application, unfortunately then all my objects get clipped from time to time during rotation and reappear again. > > //get the viewpoint position, calc distance from

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
Hi Chris, I included the below code into my big application, unfortunately then all my objects get clipped from time to time during rotation and reappear again. > > //get the viewpoint position, calc distance from model > (e.g. 0,0,0) and set clip > //Vector3d v3d = new

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-21 Thread ChrisThorne
Desiree, what you can use is: //get the viewpoint position, calc distance from model (e.g. 0,0,0) and set clip //Vector3d v3d = new Vector3d(0,0,0); trans.get(v3f); float[] t = {0,0,0}; v3f.get(t); float dist = (flo

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-21 Thread Chris Thorne
  Desiree, I have only just started to look at this but a few initial comments come to mind. These points will not help (much) but could make a little difference in similar applications. My points are not about Z buffer (that comes later) but are with respect to accurate positioning of objects in

[JAVA3D] Test program (fwd) for Grafic card question

2001-05-18 Thread Desiree Hilbring
Hi, I tried to reconstruct a similar scene as in my real application. In the test program you can rotate and zoom. My problem is the intersection between the two planes with a front clipping distance of 1, as I need for the zooming the intesection line is somewhat triangled. With a front clippi

[JAVA3D] test - please ignore

2001-04-05 Thread chris thorne
Just a test - I've been getting duplicate messages This Email may contain confidential and/or privileged information and is intended solely f

[JAVA3D] test

2001-03-06 Thread Desiree Hilbring
sorry test oo | Desiree Hilbring Institut fuer Photogrammetrie und Fernerkundung | | Universitaet Karlsruhe, Germany | |

[JAVA3D] test

2000-12-05 Thread Ian M Nieves
this is a test === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "h

[JAVA3D] test message...

2000-11-28 Thread Mark Beckman
I'm have trouble posting to the list... please ignore this message... __ Do You Yahoo!? Yahoo! Shopping - Thousands of Stores. Millions of Products. http://shopping.yahoo.com/

[JAVA3D] test - please ignore

2000-10-20 Thread Andreas Ebbert
Hi, was I removed from this list or is it so quiet at the moment? *g* Andreas === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send ema

[JAVA3D] test - lost posts

2000-10-05 Thread Shawn Kendall
Two post I sent yesterday for " Re: [JAVA3D] Normal during picking]" never showed on the list? Anyone lese having trouble? -- ___ Shawn Kendall   Full Sail Real World Education Course Director 3300 University BLVD Rea

Re: [JAVA3D] Test of Texture

2000-08-01 Thread Joerg 'Herkules' Plewe
ECTED]]On Behalf Of HAroldo Pereira > Sent: Dienstag, 1. August 2000 11:46 > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Test of Texture > > > Hi > > I need that anybody test my example, because the texture of the sphere > dont work. Unbelieve is that in the anterior versio

[JAVA3D] Test of Texture

2000-08-01 Thread HAroldo Pereira
Hi I need that anybody test my example, because the texture of the sphere dont work. Unbelieve is that in the anterior version of Java 3D is worked, now in Java3D 1.2 it dont work. Attach this e-mail is the example for test end the "world.bmp". This picture is the virtual ambient that I see

Re: [JAVA3D] Test, please ignore.

2000-05-18 Thread Matthew Flagg
It worked. > -Original Message- > From: Robert Bivins [SMTP:[EMAIL PROTECTED]] > Sent: Thursday, May 18, 2000 12:57 PM > To: [EMAIL PROTECTED] > Subject: [JAVA3D] Test, please ignore. > >

[JAVA3D] Test, please ignore.

2000-05-18 Thread Robert Bivins
Test, please ignore. __ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ === To unsubscribe, send email to [EMAIL PROTECTED]

[JAVA3D] Test, please ignore.

2000-05-18 Thread Robert Bivins
Test, please ignore. Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com === To unsubscribe, send email to [EMAIL PROTECTED] and in

[JAVA3D] Test, please ignore.

2000-05-18 Thread Robert Bivins[SWIT CONTRACTOR]
Test, please ignore. === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the mess

Re: [JAVA3D] Test Case!!! Re: Render Order

1999-11-23 Thread Kevin Rushforth
dGroup to order them (although this won't work if you change the view such that the two objects switch places). -- Kevin Rushforth Java 3D Team Sun Microsystems [EMAIL PROTECTED] >Date: Fri, 19 Nov 1999 13:32:53 -0800 >From: Blaine Bell <[EMAIL PROTECTED]> >Sub

Re: [JAVA3D] Test Case!!! Re: Render Order

1999-11-23 Thread Doug Gehringer
away. Doug Gehringer Sun Microsystems > Date: Fri, 19 Nov 1999 13:32:53 -0800 > From: Blaine Bell <[EMAIL PROTECTED]> > Subject: [JAVA3D] Test Case!!! Re: Render Order > To: [EMAIL PROTECTED] > > Here is a simple test case. Two cubes, the view that you see when the >

[JAVA3D] Test Case!!! Re: Render Order

1999-01-17 Thread Blaine Bell
Here is a simple test case. Two cubes, the view that you see when the program is loaded shows the far cube rendered BEFORE the close one. Please let me know what is going on. There are two files: RenderProblem.java and cubes.wrl. Sorry for the weird manipulators. RenderProblem.java ~