Hi,
Think you need to use "MOVE_TO" in order to identify the different
polygons of the shape.
For each one, you need to test if it is a hole or not.
Now if your shape contains more than one poloygons in each eventually
some holes then
you need to test if the hole identified belongs to the polygon
Hi,
I have geometrical shapes created using java.awt.Area (using Constructive Area
Geometry).
I would like to render this geometry with Java3D. Using the
java.awt.PathIterator class, it is pretty straight forward to
create the corresponding java3d geometry. Unfortunately, if the geometry
contains