Mark McKay wrote:
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however a mere convenience: they
just insert the relevant 2d objects in the 3d universe at a z=0 position
for your viewpoint.
What do you mean? Does this write
Justin Couch wrote:
Mark McKay wrote:
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however a mere convenience:
they
just insert the relevant 2d objects in the 3d universe at a z=0
position
for your viewpoint.
What do you mean?
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely kills performance.
The j3d.org packages include examples of overlay classes, which kind-of
allow you to fake it. What these do is however
Hi James,
Yes, I'd like to see your code if you would be kind enought to email it
to me. Thanks.
Mark McKay
James Goldwater wrote:
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely
James Goldwater wrote:
As far as I can tell (and I'm so _not_ an expert at this) - you can't.
Although you can get a Graphics2D object from a Canvas3D and draw on
that, it absolutely kills performance.
And causes lots of native exceptions to be thrown.
The j3d.org packages include examples of
What is the best way to write static 2D data to a Canvas3D? For
example, if I wanted to draw a title centered at the top of my screen
(which would be positioned relative to the dimensions of it's AWT
container rather than scene geometry), what would be the best way to do
this? Reading through