Alex Bowden wrote:
> So perhaps XJ3D may make VRML97.jar redundant after all! (because it was the
> file loading that was so slow as to be the basic reason to keep it in use).
> Well done.
Ta. I can't really take credit for it because it was an accident
really..
There's a couple of small is
nal Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
> Sent: 23 April 2002 10:19
> To: [EMAIL PROTECTED]
> Subject: [JAVA3D] Xj3D parsing speed fixed
>
>
> WOOOHHO
>
> Amazing what you discover by a
WOOOHHO
Amazing what you discover by accident..
While running a profiler over the code to see where our memory was going
to with the IFS, we noticed an awful lot of memory was going to a couple
of really low-level classes like int[]. Doing some back tracing we
decided to change one l