Re: [JAVA3D] how to correctly set texture coordinates on TriangleFanArrays

2004-06-29 Thread Juan Carlos Bermudez
Thanks for the iip alessandro. It took me some time, but I read it all. I also took a look into the code of the corresponding examples. Thanks again for the tip. JC === To unsubscribe, send email to [EMAIL PROTECTED] and inclu

Re: [JAVA3D] how to correctly set texture coordinates on TriangleFanArrays

2004-06-17 Thread Alessandro Borges
Juan, take a look at Java3D Tutorial : http://java.sun.com/products/java-media/3D/collateral/index.html#tutorial I guess the Chapter 3 and 7 will help you. Alessandro --- Juan Carlos Bermudez <[EMAIL PROTECTED]> escreveu: > Hello everyone again, > > got it, I think I've figure my problem out,

Re: [JAVA3D] how to correctly set texture coordinates on TriangleFanArrays

2004-06-17 Thread Juan Carlos Bermudez
Hello everyone again, got it, I think I've figure my problem out, at least I've got the result I wanted. This is how I proceeded, please tell me if this could be improved. I have a TriangleFanArray with 10 vertices. Vertice 0 is the center of the octogon, vertice 1 through 9 are positioned on

[JAVA3D] how to correctly set texture coordinates on TriangleFanArrays

2004-06-17 Thread Juan Carlos Bermudez
Hello everyone, first, let me thank all of those who replied to my message concercing the display of an image which shouldn't be tiled over the surface of a QuadArray. Going one step further I've create an TriangleFanArray whose form represents an octogon (with 10 points, having [0] the cent