Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread John Sutter
If I'm not mistaken, the default VM size is now 64MB (previously 16MB). I know this is the case for the plug-in. I'd hope that it's the same for both. -j Mona Wong wrote: > > > When I am executing the following Code I am getting the following error > > java.lang.OutOfMemoryError <> > > >

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread Mona Wong
> When I am executing the following Code I am getting the following error > java.lang.OutOfMemoryError <> > > How can optimize this code and Improve the Performance. One way is to allocate more memory to java by using the -mx flag. For example: java -mx64m jdend Cheers, M

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread John Sutter
This has been our #1 headache with running applets in the plug-in. The user has to manually change it. I heard rumors that in a future release of the plug-in that it would pick a memory size based on what the machine actually has available. What a concept In a memory intensive API like Jav

Re: [JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread Chien Yang
ga.Banda" <[EMAIL PROTECTED]> > Subject: [JAVA3D] java.lang.OutOfMemoryError > To: [EMAIL PROTECTED] > > Hai All, > > When I am executing the following Code I am getting the following error > java.lang.OutOfMemoryError <> > > How can optimize thi

[JAVA3D] java.lang.OutOfMemoryError

2001-11-20 Thread Durga.Banda
Hai All, When I am executing the following Code I am getting the following error java.lang.OutOfMemoryError <> How can optimize this code and Improve the Performance. /*** TransformGroup ballStickTransGrp = new TransformGroup(); Transform3D translate = new Transform3D(); Appearanc

[JAVA3D] java.lang.OutOfMemoryError

2000-10-09 Thread Alexander Wojnar
hi all I've got a problem when trying to load a special VRML model with the x3d loader. After loading, my awt application appears but the canvas3d doesn't appear. On the console i get a java.lang.OutOfMemoryError <> My awt application runs on, so i think it's caused by Java3d. I used the

Re: [JAVA3D] java.lang.OutOfMemoryError.

2000-07-05 Thread Pedro Estrada
is way for several hours at a time without having any memory problems. Pedro Estrada [EMAIL PROTECTED] - Original Message - From: "b. white" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, July 04, 2000 12:07 PM Subject: [JAVA3D] java.lang.OutOfMemoryError.

Re: [JAVA3D] java.lang.OutOfMemoryError.

2000-07-05 Thread Justin Couch
"b. white" wrote: > > Please don't suggest -Xmx or -Xmx this is not my problem > > First Thanks Justin for letting me know that swing componets hog more > memory than awt components, I haven't switched over yet to check this out > for myslef but I will try it. Mainly due to the way that Swi

[JAVA3D] java.lang.OutOfMemoryError.

2000-07-04 Thread b. white
Please don't suggest -Xmx or -Xmx this is not my problem First Thanks Justin for letting me know that swing componets hog more memory than awt components, I haven't switched over yet to check this out for myslef but I will try it. Someone posted that java 1.1 something had a garbage collec

Re: [JAVA3D] java.lang.OutOfMemoryError

2000-07-02 Thread Justin Couch
JayT wrote: > > I have a rather large app with many items in the scenegraph and > having an OutOfMemoryError is not uncommon to me. It IS quite > frustrating. I try to design optimized code and utilize the command > line optimizations and I've come to the conclusion that it's going to > be a par

[JAVA3D] Fw: [JAVA3D] java.lang.OutOfMemoryError

2000-06-30 Thread JayT
- Original Message - From: "JayT" <[EMAIL PROTECTED]> To: "John Sutter" <[EMAIL PROTECTED]> Sent: Friday, June 30, 2000 2:36 PM Subject: Re: [JAVA3D] java.lang.OutOfMemoryError > I've have tried the shareware version of OptimizeIt and part >

Re: [JAVA3D] java.lang.OutOfMemoryError

2000-06-30 Thread JayT
TED]> Sent: Friday, June 30, 2000 8:20 AM Subject: [JAVA3D] java.lang.OutOfMemoryError >I submitted a few questions related to the java.lang.OutOfMemoryError a > few weeks ago. I have now encountered it again in another app I am > designing. I haven't yet been able to determine if

Re: [JAVA3D] java.lang.OutOfMemoryError

2000-06-30 Thread Dvorak, Daniel J.
11:20 AM To: [EMAIL PROTECTED] Subject: [JAVA3D] java.lang.OutOfMemoryError I submitted a few questions related to the java.lang.OutOfMemoryError a few weeks ago. I have now encountered it again in another app I am designing. I haven't yet been able to determine if this is a java/j3d pr

[JAVA3D] java.lang.OutOfMemoryError

2000-06-30 Thread b. white
I submitted a few questions related to the java.lang.OutOfMemoryError a few weeks ago. I have now encountered it again in another app I am designing. I haven't yet been able to determine if this is a java/j3d problem, or a mistake I am making in my code. If anyone else has encountered this p

[JAVA3D] java.lang.OutOfMemoryError

2000-06-07 Thread b. white
I have a program where the user looks at a set of shape3d objects on the screen with different textures mapped to them. Then the current branch group is removed mySimpleUniverse.getLocale().removeBranchGraph(myBranchGroup); and then I attatch a different new BranchGroup. my