gl/gl4java/lwjgl I would use pushMatrix/popMatrix to encapsulate
the flush() method).
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Rick Brownrigg
Sent: Freitag, 19. März 2004 02:24
To: [EMAIL PROTECTED]
Subject: [JAVA3D] more on
FWIW, I can report more on some mixed-mode rendering weirdness
As background, I have a derived Canvas3D that calls registered listeners
during the "postRender()" phase. Some of the listeners simply draw 2D
graphics using the J3DGraphics2D; others draw Shape3Ds on the fly using
GraphicsContext