Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-27 Thread Nitin.Jain
couldn't have agreed more...Interfaces A MUST IN JAVA3D!!! nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Thursday, February 27, 2003 6:45 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry pr

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-27 Thread Ian M Nieves
Nitin, (and J3D team) Perhaps it would be a good idea to build Transform3D and TransformGroup interfaces. Then, implement basic versions of the two, with the existing functionality. THEN, allow developers to implement their own custom versions if necessary. We seem to be seeing that developers

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number o f geometry problem)

2003-02-26 Thread Nitin.Jain
Hi Ian, I think if I go for GL4Java, I can create my own object similar to TransformGroup and I would take care that it is very-very light. Probably contain only one object similar to Transform3D with a single transformation matrix. This would take care of the memory issues of TGs. cheers, Nitin

Re: [JAVA3D] Java 3D or GL4Java (also s olution to la rge number of geometry problem)

2003-02-26 Thread Nitin.Jain
Hi Florin, In the approach 2 what we are assuming here is that the group of "30 geometries" can be shared by all the shapes. So, in this case the smalest unit will no longer be one sphere but the combination of 30 spheres. E.g, the cube example which you gave, the smallest unit will become "one si

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread Mark Hood
> Date: Wed, 26 Feb 2003 11:33:35 -0500 > From: RWGRAY <[EMAIL PROTECTED]> > > Doesn't this assume you are not interested in *any* kind of transparency or > rendering order? Yes, this has been missing from the discussion so far. There's always a tradeoff. By decreasing the granularity of

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Mona Wong-Barnum
I, for one, have been reading the postings and have found them to be very informative as I learned more about Java 3D, performance, memory, etc. So I wanted to let you guys know that it hasn't all been "wasted" energy (: Thank you. > My response was fatuous, which I thought would be appa

Re: [JAVA3D] Java 3D or GL4Java (also solution to la rge number of geometry problem)

2003-02-26 Thread RWGRAY
Doesn't this assume you are not interested in *any* kind of transparency or rendering order? I thought in order to get the correct depth in transparency rendering order you *had* to use a transform group to position the geometry. Otherwise, Java3D assumes all the geometry is at (0,0,0) and will n

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Alessandro Borges
Niltin wrote: > After being LOYAL to java3D for past one and a half years, I'm now planning > to shift to GL4Java because of serious memory and performance issues. be wise to not fall in the same problems again... And remender some widely adopted vcards have poor OpenGL support/performance, and in

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Kevin J. Duling
list of people using only one of the two sides. - Original Message - From: "Schäfer, Peter" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Wednesday, February 26, 2003 12:33 AM Subject: Re: [JAVA3D] Java 3D or GL4Java > > > > - Original Mes

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Nitin.Jain
memeory in j3d. nitin -Original Message- From: Ian M Nieves [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 3:17 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java I have worked with both openGL and Java3D, not GL4Java, but I will assume that this is more or

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread josh
Ian M Nieves wrote: The OTHER negative point about GL4Java is that it is bound to OpenGL. This may not seem huge to you now, and it doesnt even bother me at the moment, BUT there is no reason to be tied to a particular 3d implementation. Java3D on the other hand is NOT bound to opengl. A VERY SMAR

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Justin Couch
Schäfer, Peter wrote: At this point, Java3D could gain A LOT if they opened up their low-level interfaces. Then programmers would have a choice: an easy-to-use high level interface, plus access to low level OpenGL features (for those that are willing to use it). Yup. You should see some of the shen

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread "Schäfer, Peter"
> Hardware compatability: > > There are two aspects here. Firstly, both Java 3D and GL4Java support > OpenGL so they should both be happily compatiable with the hardware > avaiable at the moment (platforms and cards). However, the > extensions to > GL (the cool features that you see in games) will

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Ian M Nieves
being LOYAL to java3D for past one and a half years, I'm now planning > to shift to GL4Java because of serious memeory and performance issues. > > nitin > > -Original Message- > From: Kevin Glass [mailto:[EMAIL PROTECTED] > Sent: Wednesday, February 26, 2003 2:44 P

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Nitin.Jain
sues. nitin -Original Message- From: Kevin Glass [mailto:[EMAIL PROTECTED] Sent: Wednesday, February 26, 2003 2:44 PM To: [EMAIL PROTECTED] Subject: Re: [JAVA3D] Java 3D or GL4Java With respect, I don't think its quite that simple. The Java3D vs GL4Java discussion is much like any ot

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread Kevin Glass
With respect, I don't think its quite that simple. The Java3D vs GL4Java discussion is much like any other argument in computing, pros and cons. Ease of use: Java 3D is, for most people, easier to use, although you have to deal with an interpretation of 3d programming (SUN's) which may not be as

Re: [JAVA3D] Java 3D or GL4Java

2003-02-26 Thread "Schäfer, Peter"
> > - Original Message - > From: "Hong Cao" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, February 25, 2003 2:15 PM > Subject: [JAVA3D] Java 3D or GL4Java > > > > Hi, All, > > > > Anyone ever used both Java3D and GL4Java from > > http://www.jausoft.com/gl4java/. Which one i

Re: [JAVA3D] Java 3D or GL4Java

2003-02-25 Thread Kevin J. Duling
Answers below - Original Message - From: "Hong Cao" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, February 25, 2003 2:15 PM Subject: [JAVA3D] Java 3D or GL4Java > Hi, All, > > Anyone ever used both Java3D and GL4Java from > http://www.jausoft.com/gl4java/. Which one is b