@JAVA.SUN.COM
Subject: Re: [JAVA3D] Picking Behaviors in Java3D
Todd,
I've found that picking was not reliable unless you do a pickAll and
then loop through the scene graph path array returned (to find your
closest hit). Clumsy but it works.
- John Wright
Starfire Research
Todd L. Peters wrote:
I am
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of John Wright
Sent: Saturday, July 09, 2005 7:17 PM
To: JAVA3D-INTEREST@JAVA.SUN.COM
Subject: Re: [JAVA3D] Picking Behaviors in Java3D
Todd,
I've found that picking was not reliable unless you do
AM
To: JAVA3D-INTEREST@JAVA.SUN.COM
Subject: Re: [JAVA3D] Picking Behaviors in Java3D
Todd,
You have to set the objects you want to pick as pickable. If they
aren't set as pickable they won't trigger a pick.
- John Wright
Starfire Research
Todd L. Peters wrote:
John-
I still have
I got it now.
Apparently a PickRay is virtually impossible to intersect with a point, the
answer is to use a larger pickshape.
-Todd
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Todd,
I'm glad you got it. Yes, a point is extremely hard to intersect with!
- John Wright
Starfire Research
Todd L. Peters wrote:
I got it now.
Apparently a PickRay is virtually impossible to intersect with a point, the
answer is to use a larger pickshape.
-Todd
Todd,
I've found that picking was not reliable unless you do a pickAll and
then loop through the scene graph path array returned (to find your
closest hit). Clumsy but it works.
- John Wright
Starfire Research
Todd L. Peters wrote:
I am new to Java 3D and am having trouble with picking