Re: [JAVA3D] Screen capture file formats

2003-02-20 Thread Mr H. Morgan
Hi Adam, I use JAI and/or image i/o api in java 1.4. It is easy to capture the screen and I send it to jpeg, png, bmp, tiff and pnm. You can also print to file, and get postscript, but it basicly gives you a bitmap style postscript file (massive). Let me know and if you want me to dig out the c

Re: [JAVA3D] Screen capture file formats

2003-02-20 Thread Rob Nugent
Adam, If you are using Java 1.4, the you should be able to use the ImageIO apis to save the file in a variety of formats. E.G. I use both JPEG and PNG for my screen shots. I get my Canvas3D as a BufferedImage (bi), and then use: File f = new File(fileName); try { Imag

Re: [JAVA3D] Screen Capture Problem?

2002-04-07 Thread Daniel Selman
Bob, I suspect JPEG was not really designed with computer generated images in mind. Especially the types of gradients you see on your spheres. The color ranges compared to photographic images would be very different. Did you try changing the quality settings when you saved the JPEG? I know that t

Re: [JAVA3D] screen capture

2002-02-07 Thread Guang Bin Liu
I am using ATI Rage 128 VR AGP and J3D 1.3. That is all! Best, G.B. Liu --- « - - ïªn +äßàngå¥ - - » <[EMAIL PROTECTED]> ¼g¹D¡G> thanks for your help Liu. btw > what graphic tool did you use? id run it in 2 > different systems but it both had the same > result. could it be that im using a j3

Re: [JAVA3D] screen capture

2002-02-07 Thread « - - ïªn +äßàngå¥ - - »
thanks for your help Liu. btw what graphic tool did you use? id run it in 2 different systems but it both had the same result. could it be that im using a j3d1.2 version? has anyone tried this and worked on their system? i have to know where particularly my problem is. - ian > --- « - - ïªn +

Re: [JAVA3D] screen capture

2002-02-06 Thread Guang Bin Liu
I tested this two files and they worked well on my PV: captured Cube Image was saved as *.jpg and can be displayed with other graphic tools. Thus I guess there must be something wrong within your system. Best regards, G.B. Liu --- « - - ïªn +äßàngå¥ - - » <[EMAIL PROTECTED]> ¼g¹D¡G> has anyo

Re: [JAVA3D] screen capture

2002-02-05 Thread Maung Min
Hey ian, I attach two files from the java3d package which is developed by NCSA. If you want to download the whole package and want to run the application, you can go to http://www.ncsa.uiuc.edu/~srp/Java3D/portfolio/ . I have run this application and it has screen capture functionality. If you jus

Re: [JAVA3D] screen capture

2002-02-01 Thread Raúl
You must use the CapturingCanvas3D. - Original Message - From: "« - - ïªn +äßàngå¥ - - »" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Friday, February 01, 2002 4:18 PM Subject: [JAVA3D] screen capture > i followed what the j3d faq mentioned re screen capturing > and even used the c

Re: [JAVA3D] screen capture

2001-08-13 Thread Anthony Ashbrook
I have implemented a utility for picking points on the surface of a mesh. Once a point has been placed it can be dragged over the surface until it is in the correct location. This works fine 99% of the time but occasionally the point, whilst being dragged, "jumps" to an incorrect location on the

Re: [JAVA3D] screen capture

2001-06-30 Thread Aant
pls send capture pic. I couldn't open it AANT - Original Message - From: Jorge Guerra To: [EMAIL PROTECTED] Sent: Friday, June 29, 2001 7:26 PM Subject: [JAVA3D] screen capture I looked at the instructions for making screen captures in j3d.org and got the

Re: [JAVA3D] screen capture

2001-06-28 Thread Aant
t" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 28, 2001 2:02 PM Subject: Re: [JAVA3D] screen capture > I use the code mentioned. But still having problems. I guess it has to du > with the offset? > - Original Message - > From: Justin Couch <[EMA

Re: [JAVA3D] screen capture

2001-06-28 Thread aant
I use the code mentioned. But still having problems. I guess it has to du with the offset? - Original Message - From: Justin Couch <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 28, 2001 1:32 PM Subject: Re: [JAVA3D] screen capture > Oliver Radfelder wr

Re: [JAVA3D] screen capture

2001-06-28 Thread Justin Couch
Oliver Radfelder wrote: > http://www.j3d.org/faq/capturing.html There is a working version of this code already in the Code Repository. It will either take single snapshots or create a bunch of sequential images. Have a look at the class ImageCaputringCanvas3D. That should solve all of the issue

Re: [JAVA3D] screen capture

2001-06-28 Thread aant
.readRaster(ras); // Now strip out the image info BufferedImage img = ras.getImage().getImage(); - Original Message - From: Oliver Radfelder <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, June 28, 2001 9:39 AM Subject: Re: [JAVA3D] screen capture > hav

Re: [JAVA3D] screen capture

2001-06-28 Thread Oliver Radfelder
have a look at the faq at j3d.org http://www.j3d.org/faq/capturing.html Oliver === To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send e

Re: [JAVA3D] screen capture

2001-06-27 Thread Borja Marcos Suárez
Hi Jorge,   the best way I have found is using the RecordableCanvas3D that is included in NCSA Portfolio. there, you have a method called takesnapshot (filename) that captures the canvas3d in a jpg file.   You can see information about NCSA portfolio in their site, i dont remember the address

Re: [JAVA3D] Screen Capture

1999-09-29 Thread Peter Kunszt
There is a FAQ on how to capture still images to JPEG, (see http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html) but the code snippet provided there does not quite work. (It does not set up the Raster). I appended a class that does the job... The idea is to extend Canvas3D and write an own postSwa