Hi Scott,
Your program set point antialiasing to true
even though only surface is drawn
pointAttrib.setPointAntialiasingEnable( true );
APP_SURFACE.setPointAttributes( pointAttrib );
In v1.3 beta2 we have bug which classify the
surface as transparency and render in the
transpare
ilbring <[EMAIL PROTECTED]>
Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Fecha: viernes 25 de mayo de 2001 12:12
Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question
>Hi Alvaro,
>
>I don't know, if this does help you, but my application is setting the
>cli
;[EMAIL PROTECTED]>
> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
> Fecha: miércoles 23 de mayo de 2001 18:02
> Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question
>
>
> >>
> >> If that doesn't work in your main application then we can try ke
>
> If that doesn't work in your main application then we can try keeping the
forward/back clip ratio
> to a constant. I see from your later mail you have used this solution.
Are you keeping the
> ratio to 3000 or a smaller number?
I was using this all the time in my main application and was pla
Desiree Hilbring wrote:
> > Sounds like you need to set the back clipping distance further.
>
> I detected that dist sometimes calculates a negative distance, setting the
> front clipping plane at a minimum of 1 solves the clipping problem, but
> the original zbuffer issues still exists.
Ok, t
Hi Chris and others,
finally I found a solution, which works for my application.
Basically I was thinking about the changes of Chris and my means to
calcultate clipping distances.
For rotating reasons my objects are located near (0,0,0) and I calculated
already the distance necessary to see the e
>
> Desiree,
>
> I have only just started to look at this but a few initial comments come to
> mind.
> These points will not help (much) but could make a little difference in
> similar applications.
> My points are not about Z buffer (that comes later) but are with respect to
> accurate positionin
> Allistair Crossley
> Web/New Media Consultant
> Logica UK Ltd
> Tel: 02074 463267
> Mob: 07884 056274
>
> -Original Message-
> From: Desiree Hilbring [mailto:[EMAIL PROTECTED]]
> Sent: 22 May 2001 11:15
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Test pr
]
Subject: Re: [JAVA3D] Test program (fwd) for Grafic card question
Hi Chris,
I included the below code into my big application, unfortunately then all
my objects get clipped from time to time during rotation and reappear
again.
>
> //get the viewpoint position, calc distance from
Hi Chris,
I included the below code into my big application, unfortunately then all
my objects get clipped from time to time during rotation and reappear
again.
>
> //get the viewpoint position, calc distance from model
> (e.g. 0,0,0) and set clip
> //Vector3d v3d = new
Desiree,
what you can use is:
//get the viewpoint position, calc distance from model (e.g. 0,0,0) and
set clip
//Vector3d v3d = new Vector3d(0,0,0);
trans.get(v3f);
float[] t = {0,0,0};
v3f.get(t);
float dist = (flo
Desiree,
I have only just started to look at this but a few initial comments
come to mind.
These points will not help (much) but could make a little difference
in similar applications.
My points are not about Z buffer (that comes later) but are with respect
to accurate positioning
of objects in
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