Re: [JAVA3D] Test Program

2002-05-02 Thread Kelvin Chung
Hi Scott, Your program set point antialiasing to true even though only surface is drawn pointAttrib.setPointAntialiasingEnable( true ); APP_SURFACE.setPointAttributes( pointAttrib ); In v1.3 beta2 we have bug which classify the surface as transparency and render in the transpare

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-25 Thread alvaro zabala
ilbring <[EMAIL PROTECTED]> Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> Fecha: viernes 25 de mayo de 2001 12:12 Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question >Hi Alvaro, > >I don't know, if this does help you, but my application is setting the >cli

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-25 Thread Desiree Hilbring
;[EMAIL PROTECTED]> > Para: [EMAIL PROTECTED] <[EMAIL PROTECTED]> > Fecha: miércoles 23 de mayo de 2001 18:02 > Asunto: Re: [JAVA3D] Test program (fwd) for Grafic card question > > > >> > >> If that doesn't work in your main application then we can try ke

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-23 Thread Desiree Hilbring
> > If that doesn't work in your main application then we can try keeping the forward/back clip ratio > to a constant. I see from your later mail you have used this solution. Are you keeping the > ratio to 3000 or a smaller number? I was using this all the time in my main application and was pla

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread ChrisThorne
Desiree Hilbring wrote: > > Sounds like you need to set the back clipping distance further. > > I detected that dist sometimes calculates a negative distance, setting the > front clipping plane at a minimum of 1 solves the clipping problem, but > the original zbuffer issues still exists. Ok, t

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
Hi Chris and others, finally I found a solution, which works for my application. Basically I was thinking about the changes of Chris and my means to calcultate clipping distances. For rotating reasons my objects are located near (0,0,0) and I calculated already the distance necessary to see the e

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
> > Desiree, > > I have only just started to look at this but a few initial comments come to > mind. > These points will not help (much) but could make a little difference in > similar applications. > My points are not about Z buffer (that comes later) but are with respect to > accurate positionin

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
> Allistair Crossley > Web/New Media Consultant > Logica UK Ltd > Tel: 02074 463267 > Mob: 07884 056274 > > -Original Message- > From: Desiree Hilbring [mailto:[EMAIL PROTECTED]] > Sent: 22 May 2001 11:15 > To: [EMAIL PROTECTED] > Subject: Re: [JAVA3D] Test pr

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Crossley, Allistair
] Subject: Re: [JAVA3D] Test program (fwd) for Grafic card question Hi Chris, I included the below code into my big application, unfortunately then all my objects get clipped from time to time during rotation and reappear again. > > //get the viewpoint position, calc distance from

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-22 Thread Desiree Hilbring
Hi Chris, I included the below code into my big application, unfortunately then all my objects get clipped from time to time during rotation and reappear again. > > //get the viewpoint position, calc distance from model > (e.g. 0,0,0) and set clip > //Vector3d v3d = new

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-21 Thread ChrisThorne
Desiree, what you can use is: //get the viewpoint position, calc distance from model (e.g. 0,0,0) and set clip //Vector3d v3d = new Vector3d(0,0,0); trans.get(v3f); float[] t = {0,0,0}; v3f.get(t); float dist = (flo

Re: [JAVA3D] Test program (fwd) for Grafic card question

2001-05-21 Thread Chris Thorne
  Desiree, I have only just started to look at this but a few initial comments come to mind. These points will not help (much) but could make a little difference in similar applications. My points are not about Z buffer (that comes later) but are with respect to accurate positioning of objects in