Hello, I found a solution for this problem.
I'm not using anymore the MouseRotate, MouseTraslate
and MouseZoom behaviors.
Now, I'm using PickRotateBehavior,
PickTranslateBehavior, PickZoomBehavior. It's easiest
and works.
the VRML's respective BranchGroups are children of
yours respective Transfor
No, I'm using TGTool with T3Dtool, and TGTissue with
T3DTissue.
Don't you think it may be problem with Canvas or
bounds? I have no idea.
Peace of my program:
Transform3D T3DTool = new Transform3D();
T3DTool.set(0.4,new Vector3d(-0.5, 0.0, 0.0));
Transform3D T3DTissue = new Transform3D();
T3DTis
Check if you are not referencing the same Transform3D for both TG transform.
--- Melina Alberio <[EMAIL PROTECTED]> escreveu:
> Hello! I need an important help!
>
> I'm doing a project where I import different Vrml
> objects and add respective BranchGroups to two
> different TransformGroups.
> B