ssage -
From: "Robert Gomez-Reino" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 17, 2003 10:37 AM
Subject: Re: [JAVA3D] substracting shapes
> Thanks Mattijs, this should be the right way to do it, I will start
woorking
> on it but still will have t
t; <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, October 17, 2003 3:28 PM
Subject: Re: [JAVA3D] substracting shapes
> If you wish to do it yourself:
>
> - triangulate the faces of the two shapes
> - intersect the edges of one with the triangles of the other
&
If you wish to do it yourself:
- triangulate the faces of the two shapes
- intersect the edges of one with the triangles of the other
- and vice versa
- remember per triangle the point(s) introduced by the piercing edges of
the other surface
- combine these points with the original points of the t
Found it, sorry.
- Original Message -
From: "Robert Gomez-Reino" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, October 16, 2003 9:32 AM
Subject: Re: [JAVA3D] substracting shapes!!
> This looks nice but the Javadoc is in Japanesse, is it tran
This looks nice but the Javadoc is in Japanesse, is it translated anywhere?
Thanks
- Original Message -
From: "Mattijs Janssens" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, October 15, 2003 11:54 PM
Subject: Re: [JAVA3D] substracting shapes!!
&g
Have a look at Jun for Java
(http://www.sra.co.jp/people/nisinaka/Jun4Java/index_en.html) or one of
the Java front ends to OpenCascade (if they're still active). Both
should be able to do boolean operations.
Regards,
Mattijs
Robert Gomez-Reino Garrido wrote:
Hi all,
is there any work done about t