Hello forum,
when I set front clipping distance to the view in parallel projection mode
then the value of the front clip distance is from the viewer (or) from the
eye-position (or) from the virtual position?.
If I set the nominalviewplatform also then how it effects the front clip
distance.
Tha
Appalaraju.Kvrapati wrote:
> Hello forum,
>
> when I set front clipping distance to the view in parallel projection mode
> then the value of the front clip distance is from the viewer (or) from the
> eye-position (or) from the virtual position?.
>
> If I set the nominalviewplatform also then how
Kelvin,
This is very helpful. It at least starts to give me a feel for the overhead
associated with, say, one pass to render x primitives, versus two passes to
render x/2 primitives each.
Thanks
Rob
Kelvin Chung wrote:
Rob Nugent wrote:
Kelvin,
Thanks for the updates. A fantastically naive q
Kelvin Chung wrote:
Write your own behavior.
Justin Couch wrote:
>
> If you want interpolators, do it yourself.
Ok, I get the point.
Regards
Nikolai
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Hi,
I have a BranchGroup in my application to which i have added Behavior
instances as children. Now, if i call setBoundsAutoCompute passing
"false" and try to get the Bounds of this BranchGroup by calling
branchGroup.getBounds(), i am getting a null object. This was returning
a valid Bounds objec
Raghavendra R wrote:
Hi,
I have a BranchGroup in my application to which i have added Behavior
instances as children. Now, if i call setBoundsAutoCompute passing
"false" and try to get the Bounds of this BranchGroup by calling
branchGroup.getBounds(), i am getting a null object. This was returni
Hi, Please,
somebody knows as transforming part of a texture or image.gif (blue color)
in transparent during the rendering, in java3D. To do chromakey.
thanks
Robson.
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Hi :
I want to make a animation by using a
sequence of n textures to change the appearance of one
plate.However, the appearance was only changed once until the end
of a sequence, in other words, the appearance was not changed from 1 to n-1
textures.
I guessed it was no rendering when the
a
Hi,
I'm developing a little simulation, and need collision detection in
this. There are some objects in the scene that will be animated and
they may collide with each other.
During the simulation I have to attach and detach a lot of objects. It
happens some times that I attach an object and place
Somewhere there is a method called renderOnce(). Maybe
in View or Canvas3D. Try that.
Pasi
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Greg
HuangSent: 18. joulukuuta 2002 16:10To:
[EMAIL PROTECTED]Subject: [JAVA3D] Animati
This method can't be called from a behavior,
but I needed to do this when mouse clicked happened
.
- Original Message -
From:
Pasi Paasiala
To: [EMAIL PROTECTED]
Sent: Wednesday, December 18, 2002 10:15
PM
Subject: Re: [JAVA3D] Animation
problem
Somewh
It is so weird that if renderOnce can't be called
from a behavior or from any
Canvas3D render callback, where I could call it ? The other 3D language , such
as OpenGL or D3D, all can enforce render by some
methods.
Greg
- Original Message -
From:
Greg
Huang
To: [EMA
Hi Csaba,
Please send us a test program to investigate.
Thanks for your bug report.
- Kelvin
-
Java 3D Team
Sun Microsystems Inc.
Csaba Pales wrote:
Hi,
I'm developing a little simulation, and need collision detection in
this. There are some objects in the scene that will be anim
Title: Network Blitz
Hi Friends:
How can I load and render pictures (such as *.jpg) in immediate mode?
Is there any example code?
Thank you!
Guang Bin LiuVTHRC, University of QueenslandSt Lucia,
Brisbane
Hi, I wonder if someone can guide me with this.
I have a ball object which I want to rotate about it's
x-axis (simulating back-spin).
I am using the RotPosPathInterpolator which has the
correspoding quats to simulate the spin upon its
target TransformGroup.
The target TG is set with a Transform3
Maybe
there is a better way or you have to find a way to call it outside your
behaviors. Sorry, can't help you more.
Pasi
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Greg
HuangSent: 18. joulukuuta 2002 17:17To:
[EMAIL PRO
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