Jeremy Booth wrote:
You don't need to worry about culling unless you want to look at both
sides of the same geometry, ie, if you have a cube representing a montior
(ok ok, I know your graphics will be better than this, but bear with it
:)) and back face culling is on, if your normals are set corre
I may be wrong, but...
I believe that setShapeRay will set the picking shape to a RAY (ie a
semi-infinte line. The definition of a Ray is a start point and a
DIRECTION - those are the two arguments).
What you think you are doing, and what in fact you want, is a
PickSegment. Is there a setShapeSegme
How can I specify a pick vector of straight down? (0, -1, 0) doesn't
seem to work correctly - I either get every object in my terrain (255),
or a null array (which means I'm not pointing at any part of the terrain.
As you can see, having every object in the scene returned doesn't really
help me a