Re: [JAVA3D] back culling standard for VRML?; how to set to CULL_NONE in VRML

2003-11-01 Thread Artur Biesiadowski
Jeremy Booth wrote: You don't need to worry about culling unless you want to look at both sides of the same geometry, ie, if you have a cube representing a montior (ok ok, I know your graphics will be better than this, but bear with it :)) and back face culling is on, if your normals are set corre

Re: [JAVA3D] picking problem

2003-11-01 Thread Lewis Walker
I may be wrong, but... I believe that setShapeRay will set the picking shape to a RAY (ie a semi-infinte line. The definition of a Ray is a start point and a DIRECTION - those are the two arguments). What you think you are doing, and what in fact you want, is a PickSegment. Is there a setShapeSegme

[JAVA3D] Terrain following via picking

2003-11-01 Thread Andy Gombos
How can I specify a pick vector of straight down? (0, -1, 0) doesn't seem to work correctly - I either get every object in my terrain (255), or a null array (which means I'm not pointing at any part of the terrain. As you can see, having every object in the scene returned doesn't really help me a