I have some problems when trying to pick by geometry a
loaded VRML model.I guess the solution was simple as
set the capability bit in all geometries inside the
loaded shape3D's :
shape3D.getGeometry().setCapability(Geometry.ALLOW_INTERSECT);
I was hurry so I just change pick mode to pick bounds
Title: Message
Hi
all,
does
anybody have a Java3DBean simple example? Kind of helloworld... It
will be very usefull for me :)
Thanks,
Bobby.
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hello again...
is anybody can help me how to draw a
hollow-semi-cylinder or ellipse,i will be glad to
him/her..
i'm trying to do it with methods of Cylinder but none
of them worked up to now..:(
also one more question, if u know how to add Java3D to
JbuilderX please help me...
thnx to spend you
As i mentioned earlier, im not able to understand .blend fileformat, i just
read mesh and textures from within blender scripting language (python )
Cheers
- Original Message -
From: "Michael Pfeiffer" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, March 29, 2004 6:51 PM
Subject
Hi
This is probably seems a really daft question, but what is the easiest
way for me to calculate the available space (in terms of the virtual
world) that is viewable based on the current view position, I am trying
to convert mouse positions to world positions but cant accurately
determine the siz
Dear all:
I am trying write a program for a micrometer , a digital micrometer, I want to use the
arrow keys and the mouse to do all the readings. This is for a school project.
Any suggestions ? or code snippets ? or web resources to look ?
thanks
Isaac Kwame
Hello,
did you ever get an answer for this? I see the same thing.
-- Russell
Seatizen wrote:
Hello.
There is an example of creating shapes using TriangleFanArray class in the
Java3D Sun Tutorial - YoyoApp.java:
...
TriangleFanArray tfa;
int N = 17
Hi Friends:
I used to render different images to two eyes
separately. For reaching this purpose on GeForce Graphic card, I must
patch the nv4_mini.sys file which is the card driver. The software
I used to use is RivaTuner. However, when I bought a PC
with GeForce FX Go5200 card, RivaTun
You should de either one of the followings:
1) set texture coordinates for your TriangleFanArray
2) specify a TexCoordGeneration object for your appearance.
Cheers,
Florin
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED] Behalf Of Russell East
Sent: Don
I think you could use GeometryInfo to draw a hollow
cylinder, by specifying holes in the ends, but if you want
a hollow semi-cylinder you might want to use MilkShape to
draw it, and then use a loader to load it from the
Milkshape file. Look up the purple dude tutorial to see
how.
--- demir sencer
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