Hi Alessandro and Ben,
Thanks for you all.
I am sorry I am not clear of my problem.
With the sample code, I can add 2 or more images/icons to one cube face,
but this is static and the images are overlapped. As you know, I can
manully manage the location, so the multiple images will not overlap,
Hi, Ding
By using TextureUnitState you can mix your textures at runtime and show then. Of course a alpha channel can be nice, but you can create a method to add alpha channel , as well mix alpha mask
As Ben told, you can use Java2D to mix images into a single one. And with this new image (actua
Check at JavaAlmanac http://www.javaalmanac.com/
about same sample codes (search for image/images etc)Alessandro Borges <[EMAIL PROTECTED]> wrote:
Hi, Ding
By using TextureUnitState you can mix your textures at runtime and show then. Of course a alpha channel can be nice, but you can create a me
Thanks a lot Mark,
ive done what you said. it works good. But now i have a huge polygon (with
40.000 vertexes). Do you think that it will be fast enough for activ
zooming or rotating? (on a P3 machine).
Desc: I have a world map. The program reads the coordinates from an .eps
file which is bigger th