If it works out, please let me know how you did it. My code just ignores
depth information given by the DepthComponent... All raster pixel always
stick to the z-position defined in the 3D point origin.
Greetings,
Toby.
===
Hello,
Could someone help me?
I have a Vrml Object and it has a behavior. A wanna
know how can I use this behaviors through Java 3D.
Thanks, Melina
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Hi,
I want to draw a Quad by using two TriangleArrays. I want to draw this Quadcenterality
Point( 0 , 0 , 0 ).
This is the array I set for TriangleArray:
Point3d[] coords = { new Point3d( 1.0, 0.0, 0.0 ),
new Point3d( 0.0, 0.0, -1.0 ),
new Point3d( -1.0, 0.0, 0.0 ),
new Point3d( -1.0, 0.0, 0.0
Hi All,
I have multiple shapes that ihave added them in a BranchGroup.
I want to rotate them together. How can I do this ?
Should I add a TransformGroup to this BranchGroup which has a Transform3D ?
Please help me.
Best Regards,
Saeed
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Hi,
When I zoom out my SceneGraph it disapears. I have Used below method for translating by mouse :
OrbitBehavior orbit = new OrbitBehavior(c3d, OrbitBehavior.REVERSE_ALL); orbit.setSchedulingBounds(bounds); viewingPlatform.setViewPlatformBehavior(orbit);
How can I solve this problem ?