Re: [JAVA3D] Memory problem

2005-06-10 Thread Hrvoje Smolic
Saeed, textures consume much memory in Java. You should increase heap size of your application by argument -Xmx128m or -Xmx256m... So: java -Xmx256m YourClass Saeed Ansari [EMAIL PROTECTED] Sent by: Discussion list for Java 3D API JAVA3D-INTEREST@JAVA.SUN.COM 09.06.2005 19:13

[JAVA3D] Jun for Java (Jun509)

2005-06-10 Thread Yoshiyuki NISHINAKA
We have released a new version, 509, of Jun for Java. This is a maintenance release and does not have much changes. The major changes since the version 500 includes: * JunTextEditor is a class for editing a text and behaves as a value model, JunTextEditorDialog shows a dialog for

Re: [JAVA3D] Memory problem

2005-06-10 Thread Saeed Ansari
Hello, I increased heap size up to 512MB, but the problem still exist. I should say that I tested in IDEs' IntelliJIDEA and Jbuider2005. and I modified their config files and changed -Xmx parameter. Is it possible that it doesn't change the JVM parameter ? And also I used System.gc() , and now I

Re: [JAVA3D] Memory problem

2005-06-10 Thread Richard Smith
An OutOfMemory occurs when the heap has been expanded to the maximum permitted and a GC was unable to free up enough space. I suggest in the first instance observing the results of each GC. Options like -verbose:gc or -Xloggc:file give some basic information, but a more detailed understanding