requestFocus()
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Hi all!
I was playing with different parameters for texturing my terrain over
weekend, but with no satisfactory results. My idea is to have base layer
(grass), and on top of it replace it with alpha blended different texture
(snow, for example). In that way I will have a nice transition from grass
canvas3D.setFocusable(true);
canvas3D.requestFocus();
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[EMAIL PROTECTED] and
hmm..maybe this:
start a Looping thread which changes the appearance during your
pickbehavior is triggered maybe you have to
implement a further behavior to manipulate the appeareance during
..isClicked=true... nextClick=false...
regards rolf
Mark Alexander Friedgan schrieb:
Actually no, I am