Hello everybody.
It may be, that my question is old and was already answered somewhere
earlier, but recently I lost my copy of this list (see below) and so
there it goes:
Rough System-Setting:
AMD K7, DirectX 7.0, Viper Diamond V770 TNT 2.
I had no probs with Transparency in my scenes until I h
to import a new version of the model for each movement.
Also, is it possible to refer to the sub-objects of a model by name?
If anyone knows where I could find some source code, or has an example they could send me, that would be great!
Thanks,
Robin.
Hi,
Just wondering if anyone knows how to display a non-scaled 2d image full-screen in the background?
I have been looking into making a 2D/3D adventure game engine, kind along the lines of Monkey Island 4.
Thanks,
- Robin
NO_SCALE_CENTER display property.
Does anyone know how to display a 2D image so it appears pixel perfect?
(I'm using the OpenGL implementation as I've read the quality of textures is much higher that Direct X.)
- Robin
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cc:
Subject: Re: [JAVA3D] Poor quality background images
Robin:
You can try to show a 2D image by Raster, example code:
BufferedImage bufferedImage = new BufferedImage( 128, 128, BufferedImage.TYPE_INT_RGB );
ImageComponent2D imageComponent2D = new ImageComponent2D ImageComponent2