Hi everybody,
I'm working on a project using a doom-style navigation. I 'm working
on the HUD (to show a map).
I put the map in a BranchGroup wich is a child of the View's TransformGroup.
This solution is not really good because the map must be placed at
approximately -1 meter on the z-Axis.
So
Hello,
Is it possible to use the transparancy color of a gif that is used as
a texture ?
I use a gif with a transparancy color as texture on a shape. I'd like
the shape (in fact a 2D square) to be transparent where the gif is
transparent. Is it possible and how ?
Thank you.
Thank you Hrvoje,
I tried it but it didn't do it. So, if you could give me a code example...
Thank you in advance
On 4/28/05, Hrvoje Smolic [EMAIL PROTECTED] wrote:
Yes, it is possible. Just define your shape and TextureCoodinates on it.
Don't forget to define TransparencyAttributes in shape's
Thank you Hrvoje, really thank you
I had several problems and now, with your help, all is OK.
I took a look on your work, that seems beautifull.
Bye
On 4/28/05, Hrvoje Smolic [EMAIL PROTECTED] wrote:
OK. Here is part of class Grass from my game in progress
(magicwoods.50megs.com):
the class
I'd like to incorporate sounds in an existing Java 3D v1.3.1 program.
Should I move in 1.3.2 or 1.4 ?
- If I use 1.3.2, is the sound part of the API working fine (I already
with 1.3.0 whitout success) ?
- If I use 1.3.2, will my code be compatible with the next version of
the API (1.4) ?
- If I