For the most part, there shouldn't be any significant performance
implications. If there are many simultaneous threads the throughput
might be greater if you use runUntilHalt() because there will be less
contention. I would do whichever makes the design cleaner for you.
On Jan 9, 2007, at
Hi,
I have some java code that create ShadowFact and some rules that modify them at
creation and when they are modified on the Java side.
I'm trying to compare two way of doing this :
First, doing a engine.runUntilHalt() and doing my java code that handle the
shadowfact after.
Second, af