Re: [Jmol-developers] Fwd: Any way to speed up Jmol Android?

2013-10-09 Thread Miguel Howard
The Canvas in Android only uses the phone's CPU and not GPU. The Canvas code is only used to blit a pre-formed RGB image to the screen. The issue is probably that Jmol itself consumes CPU while rendering the frames. It would be a massive rewrite of Jmol to fully implement OpenGL. I agree that

Re: [Jmol-developers] Fwd: Any way to speed up Jmol Android?

2013-10-09 Thread Angel Herráez
I wonder, Chance, what kind of molecules are you testing with. I installed and tried Jmol Android App in my phone a few days ago and it felt good (caffeine). Now I've just loaded hemoglobin and I find it responsive, not sluggish at all, in both cpk spheres, cartoon or trace. It is indeed quite

Re: [Jmol-developers] Fwd: Any way to speed up Jmol Android?

2013-10-08 Thread Robert Hanson
It would be a massive rewrite of Jmol to fully implement OpenGL. I would opt for something much simpler. What's your application? On Sun, Oct 6, 2013 at 8:07 PM, Chance Leachman leachmancha...@gmail.comwrote: I've been looking into Jmol for Android. The only problem is that even with the

[Jmol-developers] Fwd: Any way to speed up Jmol Android?

2013-10-06 Thread Chance Leachman
I've been looking into Jmol for Android. The only problem is that even with the latest and greatest phones, Jmol for Android is still quite sluggish. After putting in some research I found it might have to do with Canvas. The Canvas in Android only uses the phone's CPU and not GPU. Switching to