Re: [Jmol-users] jmolApplet0 spin rate/frame rate

2016-05-03 Thread Angel Herráez
Hi Mark It seems that loading the molecule resets the spin state, so your script is forgotten. (I did not anticipate this behaviour) Maybe you can do it this way: Info.loadStructCallback = "loadedMol"; loadedMol = function() { Jmol.script(jmolApplet0, 'set spinFps 30; set spinX 10; set spi

Re: [Jmol-users] jmolApplet0 spin rate/frame rate

2016-05-03 Thread Angel Herráez
Mark, your code looks good. You could also use the "script" parameter in Info to set up the commands you need Like this: Info.script = "set spinFps [frames-per-second]; set spinX [degrees-per-second]; set spinY [degrees-per-second]; set spinZ [degrees-per-second]; spin on; "    ---

Re: [Jmol-users] jmolApplet0 spin rate/frame rate

2016-05-01 Thread Otis Rothenberger
Mark, I'm going to guess that you might be using the Lite "commands" to do this. You need to do use Jmol Script commands if you are not using Lite any longer: set spinFps [frames-per-second] set spinX [degrees-per-second] set spinY [degrees-per-second] set spinZ [degrees-per-second] Otis -- Ot