Hi Pierre,
Thanks for the feedback. Yes, replace geometry is great. We'll take that
approach, but have a single-action replace. E.g. we are looking at
buildings in Africa, with some 60k node-buildings. So we have a
single-action (eg. Keyboard shortcut) to turn the node (e.g. selected by
to-do
Hi Bjoern
Actions on objects can come from the core or various Plugins. It is possible to
replace a building node by a way by simply using the Replace geometry.
A Contextual menu would greatly help to summarize possible actions when
pressing the left mouse button.
For example, the Replace
Hi Vincent,
At the moment the buildings plugin doesn't have a menu presence. So I'm
less confident about how the UI might work. Many plugins take up smenu
space, so would not want to clutter it more. Any thoughts?
Bjoern
On Wed, 21 Jun 2017 at 13:46, Vincent Privat
If it's specific to buildings it might be better to enhance the
building_tools plugin:
http://wiki.openstreetmap.org/wiki/JOSM/Plugins/BuildingsTools
You can then submit a patch on the JOSM bugtracker for review.
Cheers,
Vincent
2017-06-21 13:44 GMT+02:00 Bjoern Hassler :
Dear friends,
we've been looking at developing some plugins for JOSM, e.g. to facilitate
fixing certain issues (e.g. assistance in replacing node-buildings by
way-buildings, similar to 'replace geometry') as well as assistance
adjusting residential areas (e.g. setting an arbitrary but consistent
Dear all,
just wondering whether there's any thoughts on this!
Basically it seems that the object persists beyond running the script, so
e.g. running var a=require("something.js") means that a is now defined, and
if something.js changes, this is not picked up. "delete a" doesn't work
though.