On 10.03.2015 21:35, Michael Zangl wrote:
Am 10.03.2015 um 16:42 schrieb Paul Hartmann:
I would be very interested in a basic benchmark / proof of concept!
Here you go. Some hours of work, and JOGl renders basic lines. To make
it fair, I removed everything except the line rendering from the
On 10.03.2015 14:06, Michael Zangl wrote:
Hi,
Thanks for the feedback.
Am 10.03.2015 um 11:22 schrieb Dirk Stöcker:
And now the bigger part with the BUT:
I don't think that implementing OpenGL drawing interface will be a
working solution.
I would disagree, this sounds like a great project
On 10.03.2015 20:13, Dirk Stöcker wrote:
On Tue, 10 Mar 2015, Paul Hartmann wrote:
Well, JOGL is a (relatively) thin wrapper to access the native OpenGL
libs on all major OSs. This is as cross-plattform as it gets.
It's pure Java? Well, that's really a different situation, I agree. For
me it
On Mon, 9 Mar 2015, Michael Zangl wrote:
This is a thing that annoyed me for a long time: JOSM is slow when
zooming out. I would like to improve this and have enough spare time
this summer to work on this as GSoC project.
First: Further improving the drawing speed in JOSM is a very
Hi,
Thanks for the feedback.
Am 10.03.2015 um 11:22 schrieb Dirk Stöcker:
On Mon, 9 Mar 2015, Michael Zangl wrote:
This is a thing that annoyed me for a long time: JOSM is slow when
zooming out. I would like to improve this and have enough spare time
this summer to work on this as GSoC
On Tue, 10 Mar 2015, Paul Hartmann wrote:
Well, JOGL is a (relatively) thin wrapper to access the native OpenGL libs on
all major OSs. This is as cross-plattform as it gets.
It's pure Java? Well, that's really a different situation, I agree. For me
it looked like another bunch of external