Ran into some similar problems the first time I wrote a game.
JInvaders :) The easiest thing I can suggest is have your game loop in
the main thread and have a token of control handed from player to
player. Have the player be either a user or a computer, but give each
one of them their own
Thanks Todd, this gives me some ideas of what I can try.
-warner
On Dec 1, 2006, at 4:33 PM, Todd Ellermann wrote:
Ran into some similar problems the first time I wrote a game.
JInvaders :) The easiest thing I can suggest is have your game
loop in
the main thread and have a token of
Why is this a thread-related issue? I'm a bit confused
Your controller should be off in its own little world interacting with the
view as necessary. The view should have a listener to tell it when to
update. They're off in their own little worlds, with the controller and its
listeners to the