https://bugs.kde.org/show_bug.cgi?id=448856
--- Comment #8 from Ethan Lee ---
@Vlad Thanks for the info (and the fix that came in while I was checking this
out)!
Commits in SDL tend to be a bit fussy, mostly because the window calls from the
application can be so arbitrary... but, I gave it a
https://bugs.kde.org/show_bug.cgi?id=448856
--- Comment #2 from Ethan Lee ---
Created attachment 145686
--> https://bugs.kde.org/attachment.cgi?id=145686&action=edit
SDL test program, including build/run instructions
Test program attached, since I foolishly copied plaintext from
https://bugs.kde.org/show_bug.cgi?id=448856
--- Comment #1 from Ethan Lee ---
Forgot to link to the original SDL report:
https://github.com/libsdl-org/SDL/issues/4571
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https://bugs.kde.org/show_bug.cgi?id=448856
Bug ID: 448856
Summary: [Wayland] Window is positioned at 0,0 when
Fullscreen->Windowed transition occurs
Product: kwin
Version: 5.23.4
Platform: Fedora RPMs
OS: L
https://bugs.kde.org/show_bug.cgi?id=435978
--- Comment #4 from Ethan Lee ---
This was investigated further and it turns out that both SDL and KWin are doing
the correct thing - my OpenGL test had an issue where we were using a
yet-to-be-shipped EGL_EXT_swap_control_tear implementation, so it
https://bugs.kde.org/show_bug.cgi?id=435978
--- Comment #3 from Ethan Lee ---
>Note that not a lot compositors properly support surface re-mapping, it might
>be a better idea just to re-create the xdg_toplevel surface instead.
This got discovered pretty quickly, so that's what we
https://bugs.kde.org/show_bug.cgi?id=435978
--- Comment #1 from Ethan Lee ---
Created attachment 137742
--> https://bugs.kde.org/attachment.cgi?id=137742&action=edit
WAYLAND_DEBUG log
Looks like the test was too big to attach, can be found here instead:
http://flibitijib
https://bugs.kde.org/show_bug.cgi?id=435978
Bug ID: 435978
Summary: [Wayland][Vulkan] Deadlock after destroying
xdg_toplevel
Product: kwin
Version: 5.21.4
Platform: Fedora RPMs
OS: Linux
Status: