[kwin] [Bug 448856] [Wayland] Window is positioned at 0,0 when Fullscreen->Windowed transition occurs

2022-01-24 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=448856 --- Comment #8 from Ethan Lee --- @Vlad Thanks for the info (and the fix that came in while I was checking this out)! Commits in SDL tend to be a bit fussy, mostly because the window calls from the application can be so arbitrary... but, I gave it a

[kwin] [Bug 448856] [Wayland] Window is positioned at 0,0 when Fullscreen->Windowed transition occurs

2022-01-20 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=448856 --- Comment #2 from Ethan Lee --- Created attachment 145686 --> https://bugs.kde.org/attachment.cgi?id=145686&action=edit SDL test program, including build/run instructions Test program attached, since I foolishly copied plaintext from

[kwin] [Bug 448856] [Wayland] Window is positioned at 0,0 when Fullscreen->Windowed transition occurs

2022-01-20 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=448856 --- Comment #1 from Ethan Lee --- Forgot to link to the original SDL report: https://github.com/libsdl-org/SDL/issues/4571 -- You are receiving this mail because: You are watching all bug changes.

[kwin] [Bug 448856] New: [Wayland] Window is positioned at 0,0 when Fullscreen->Windowed transition occurs

2022-01-20 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=448856 Bug ID: 448856 Summary: [Wayland] Window is positioned at 0,0 when Fullscreen->Windowed transition occurs Product: kwin Version: 5.23.4 Platform: Fedora RPMs OS: L

[kwin] [Bug 435978] [Wayland][Vulkan] Deadlock after destroying xdg_toplevel

2021-04-25 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=435978 --- Comment #4 from Ethan Lee --- This was investigated further and it turns out that both SDL and KWin are doing the correct thing - my OpenGL test had an issue where we were using a yet-to-be-shipped EGL_EXT_swap_control_tear implementation, so it

[kwin] [Bug 435978] [Wayland][Vulkan] Deadlock after destroying xdg_toplevel

2021-04-23 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=435978 --- Comment #3 from Ethan Lee --- >Note that not a lot compositors properly support surface re-mapping, it might >be a better idea just to re-create the xdg_toplevel surface instead. This got discovered pretty quickly, so that's what we&#

[kwin] [Bug 435978] [Wayland][Vulkan] Deadlock after destroying xdg_toplevel

2021-04-20 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=435978 --- Comment #1 from Ethan Lee --- Created attachment 137742 --> https://bugs.kde.org/attachment.cgi?id=137742&action=edit WAYLAND_DEBUG log Looks like the test was too big to attach, can be found here instead: http://flibitijib

[kwin] [Bug 435978] New: [Wayland][Vulkan] Deadlock after destroying xdg_toplevel

2021-04-20 Thread Ethan Lee
https://bugs.kde.org/show_bug.cgi?id=435978 Bug ID: 435978 Summary: [Wayland][Vulkan] Deadlock after destroying xdg_toplevel Product: kwin Version: 5.21.4 Platform: Fedora RPMs OS: Linux Status: