https://bugs.kde.org/show_bug.cgi?id=418631
--- Comment #7 from Postix ---
(In reply to Vlad Zahorodnii from comment #6)
> (In reply to Postix from comment #5)
> > I hadn't find this option, thanks! Maybe in Lutris this can be scripted to
> > become activated once game has started? ;)
>
>
https://bugs.kde.org/show_bug.cgi?id=418631
--- Comment #6 from Vlad Zahorodnii ---
(In reply to Postix from comment #5)
> I hadn't find this option, thanks! Maybe in Lutris this can be scripted to
> become activated once game has started? ;)
Unfortunately, I can't answer your question because
https://bugs.kde.org/show_bug.cgi?id=418631
--- Comment #5 from Postix ---
(In reply to Vlad Zahorodnii from comment #4)
> Please use a more "extreme" focus stealing prevention policy.
>
I hadn't find this option, thanks! Maybe in Lutris this can be scripted to
become activated once game has
https://bugs.kde.org/show_bug.cgi?id=418631
Vlad Zahorodnii changed:
What|Removed |Added
Resolution|--- |NOT A BUG
Status|REPORTED
https://bugs.kde.org/show_bug.cgi?id=418631
Postix changed:
What|Removed |Added
Status|RESOLVED|REPORTED
Resolution|NOT A BUG
https://bugs.kde.org/show_bug.cgi?id=418631
David Edmundson changed:
What|Removed |Added
Status|REPORTED|RESOLVED
CC|
https://bugs.kde.org/show_bug.cgi?id=418631
--- Comment #1 from Postix ---
You can easily test it yourself by (accidentally) pressing "print" while
playing, which results in Spectacle popping up.
If the game is about reaction speed, you'll lose with a nice screenshot. :)
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Postix changed:
What|Removed |Added
CC||pos...@posteo.eu
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Postix changed:
What|Removed |Added
Target Milestone|1.0 |---
Component|general