https://bugs.kde.org/show_bug.cgi?id=486137
Bug ID: 486137 Summary: System stuttering when GPU nearing 100% Classification: Plasma Product: kwin Version: 6.0.3 Platform: Fedora RPMs OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: compositing Assignee: kwin-bugs-n...@kde.org Reporter: zastrixarund...@gmail.com Target Milestone: --- Created attachment 168910 --> https://bugs.kde.org/attachment.cgi?id=168910&action=edit Frametime when playing elden ring and maxing out the GPU SUMMARY When the system is nearing 100% GPU usage, the system starts to stutter and skips frames. This is similar behavior to KDE5 where you would enable prefer lower latency (skip frames). One KDE5 you would be able to select prefer smoother frames and it would not stutter as much. The issue is happening with AMD hardware and KDE6. Switching to GNOME fixes the issue, so it's not a driver/wayland issue. STEPS TO REPRODUCE 1. Run game 2. Force it to have 100% GPU usage 3. Frametimes are massive in jumps OBSERVED RESULT Stuttery gameplay EXPECTED RESULT Smooth gameplay SOFTWARE/OS VERSIONS Linux/KDE Plasma: Fedora Kinoite uBlue main (available in About System) KDE Plasma Version: 6.0.3 KDE Frameworks Version: 6.0.0 Qt Version: 6.6.2 ADDITIONAL INFORMATION The issue is similar to this: https://bugs.kde.org/show_bug.cgi?id=482677, but enabling software mouse didn't do anything, so I've felt I should create a new issue. -- You are receiving this mail because: You are watching all bug changes.