[krita] [Bug 360601] [INTEL] Canvas doesn't update but is not black either

2016-05-09 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=360601

--- Comment #7 from Dimi  ---
(In reply to Scott Petrovic from comment #6)
> Do the latest builds of the 64-bit version work. There have been some fixes
> with OpenGL and input that have happened since your last message. It may
> have resolved this issue.

Just tried with the latest version and it's the same. 64 bit version doesn't
work with OpenGL turned on. 32 bit works as expected.

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[krita] [Bug 360601] [INTEL] Canvas doesn't update but is not black either

2016-04-19 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=360601

--- Comment #5 from Dimi  ---
Just discovered that the latest 32 bit version works as expected on my 64 bit
OS.

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[krita] [Bug 360601] [INTEL] Canvas doesn't update but is not black either

2016-04-19 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=360601

--- Comment #4 from Dimi  ---
This is issue still persists in the most recent version.

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[krita] [Bug 360601] Canvas doesn't update with OpenGL activated

2016-03-19 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=360601

Dimi  changed:

   What|Removed |Added

 CC||dimim...@gmail.com

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[krita] [Bug 360601] New: Canvas doesn't update with OpenGL activated

2016-03-19 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=360601

Bug ID: 360601
   Summary: Canvas doesn't update with OpenGL activated
   Product: krita
   Version: 3.0 Alpha
  Platform: MS Windows
OS: MS Windows
Status: UNCONFIRMED
  Severity: major
  Priority: NOR
 Component: general
  Assignee: krita-bugs-n...@kde.org
  Reporter: dimim...@gmail.com

Krita version: krita3-prealpha3-9694dac

The canvas doesn't update when OpenGL is activated. It only shows the changes
if I do something that forces it to redraw the canvas, like changing the
windows size or activating wrap around mode. It's difficult to use Krita for
animation without the OpenGL features. I also frequently use the wraparound
mode, so deactivating OpenGL is a bad workaround.

I'm on Windows 10 and my gpu is an Intel HD 3000. I tried using all the drivers
available, from old ones to the latest and even unofficial ones. It doesn't
make a difference.

The last Krita version that behaved as expected was krita_2.9.10.1ae_beta_x64. 

Reproducible: Always

Steps to Reproduce:
1.Activate OpenGL
2.try to draw on canvas

Actual Results:  
Canvas doesn't update.

Expected Results:  
Normal behavior.

Windows 10
Intel HD 3000
Tried every driver available.

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[krita] [Bug 360601] Canvas doesn't update with OpenGL activated

2016-03-18 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=360601

--- Comment #2 from Dimi  ---
Sure, no problem. Since I've read somewhere that it could be a driver problem,
I tried to test every driver available to my configuration, but I guess it's
not that simple...

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[krita] [Bug 356247] New: [Feature Request Krita Animation] There is no simple way to import image sequences.

2015-12-03 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=356247

Bug ID: 356247
   Summary: [Feature Request Krita Animation] There is no simple
way to import image sequences.
   Product: krita
   Version: 2.9.9
  Platform: Other
OS: All
Status: UNCONFIRMED
  Severity: wishlist
  Priority: NOR
 Component: general
  Assignee: krita-bugs-n...@kde.org
  Reporter: dimim...@gmail.com

Importing image sequences as an animated layer should be a no brainer. To fully
use Krita as an animation tool it should be possible to import videos or image
sequences.
It's critical for most animation works to be able to import line tests or video
references, whether it's for animating, doing clean up or painting frames.
Right now rotoscoping, a pretty standard and basic animation technique, is
impossible to do in Krita.

Importing footage is an essential option of any animation software

Reproducible: Always

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[krita] [Bug 356056] Krita Animation Beta - Ctrl+drag to Copy Single Animation Frame Not Working

2015-12-03 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=356056

Dimi  changed:

   What|Removed |Added

 CC||dimim...@gmail.com

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[krita] [Bug 356245] New: [Krita Animation Beta] Animation playback behaves differently when moving the brush tool on the canvas.

2015-12-03 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=356245

Bug ID: 356245
   Summary: [Krita Animation Beta] Animation playback behaves
differently when moving the brush tool on the canvas.
   Product: krita
   Version: 2.9.9
  Platform: Other
OS: MS Windows
Status: UNCONFIRMED
  Severity: normal
  Priority: NOR
 Component: general
  Assignee: krita-bugs-n...@kde.org
  Reporter: dimim...@gmail.com

When play-backing the animation it rarely plays at full speed without
stuttering. Moving or wiggling the brush tool on the canvas helps considerably.
Krita should be able to playback without slow downs.

Reproducible: Always

Steps to Reproduce:
1.Play animation
2.Move quickly the brush tool on the screen


Actual Results:  
Playback gets to full speed or close to full speed.

Expected Results:  
It shouldn't matter what the mouse is doing. Krita should always playback the
animation smoothly.

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[krita] [Bug 356245] [Krita Animation Beta] Animation playback behaves differently when moving the brush tool on the canvas.

2015-12-03 Thread Dimi via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=356245

--- Comment #2 from Dimi  ---
Yes, my graphics card should be capable of OpenGl 3.0. It's an Intel HD 3000
and it doesn't have any problems with other opengl features of Krita. 
Maybe your pc is faster and you simply don't notice a difference because it
always plays at full speed. On my slower machine it makes a big difference.

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