[krita] [Bug 395265] Rendering the same animation at 48 fps makes the animation play faster and smoother than rendering at 60 fps
https://bugs.kde.org/show_bug.cgi?id=395265 starsyna...@gmail.com changed: What|Removed |Added Status|UNCONFIRMED |RESOLVED Resolution|--- |INVALID --- Comment #3 from starsyna...@gmail.com --- This information on gif decoder limitations "resolves" my issue. Thank you :3 -- You are receiving this mail because: You are watching all bug changes.
[krita] [Bug 395265] Rendering the same animation at 48 fps makes the animation play faster and smoother than rendering at 60 fps
https://bugs.kde.org/show_bug.cgi?id=395265 vanyossi changed: What|Removed |Added CC||ghe...@gmail.com --- Comment #2 from vanyossi --- That is a limitation on gif decoders, most won't playback at more than 50fps! You can see the behaviour here https://web.archive.org/web/20170201034945/http://blog.fenrir-inc.com/us/2012/02/theyre-different-how-to-match-the-animation-rate-of-gif-files-accross-browsers.html My suggestion would be to render the frames to images and apply a more complex ffmpeg filter. If all you want is double the speed render the animation frames as images and try: Create a palette ffmpeg -r 60 -start_number 0 -i myanim_%04d.png -vf palettegen -y mypalette.png Make gif ffmpeg -r 60 -i myanim_%04d.png -i mypalette.png -lavfi "fps=30[x];[x][1:v]paletteuse" -y output.gif -- You are receiving this mail because: You are watching all bug changes.
[krita] [Bug 395265] Rendering the same animation at 48 fps makes the animation play faster and smoother than rendering at 60 fps
https://bugs.kde.org/show_bug.cgi?id=395265 Boudewijn Rempt changed: What|Removed |Added CC||b...@valdyas.org --- Comment #1 from Boudewijn Rempt --- I'm sorry, but there isn't much we can do about that -- it's ffmpeg that creates the animation from the frames. You might want to do that manually and play with ffmpeg's options. -- You are receiving this mail because: You are watching all bug changes.