https://bugs.kde.org/show_bug.cgi?id=423520
Bug ID: 423520 Summary: Weird GLITCH with Krita's rendering Engine Product: krita Version: 4.3.0-beta2 Platform: MS Windows OS: Microsoft Windows Status: REPORTED Severity: normal Priority: NOR Component: General Assignee: krita-bugs-n...@kde.org Reporter: tgdev...@gmail.com Target Milestone: --- Created attachment 129684 --> https://bugs.kde.org/attachment.cgi?id=129684&action=edit glitch_while_painting SUMMARY There's a weird glitch that occurs with Krita's rendering engine while/after you paint a stroke. Krita version is Krita Plus and version is 4.3.0-beta2(4.3.1-alpha git 5e750f3) STEPS TO REPRODUCE Unsure but I believe steps are as follow : 1. Have a big brush(200 pixels or more) 2. Have multiple raster rectangles in a group(maybe in white color) 3. Set the group layer style to stroke(mine was center stroke mode) 4. Paint around the borders of the rectangles, where the rendered stroke is visible. OBSERVED RESULT The brush temporarily erases the stroke rendered by the layer style and sometimes, an thick intruding pixel line appears here and there. EXPECTED RESULT No glitch at all SOFTWARE/OS VERSIONS Windows 10 1909 Krita Version: 4.3.1-alpha (git 5e750f3) Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en Hidpi: true Qt Version (compiled): 5.12.8 Version (loaded): 5.12.8 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.18363 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (NVIDIA GeForce GT 640M Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Hardware Information GPU Acceleration: angle Memory: 12126 Mb Number of Cores: 4 Swap Location: C:/Users/Yed/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/Yed/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 400 Use OpenGL: true Use OpenGL Texture Buffer: true Use AMD Vectorization Workaround: false Canvas State: OPENGL_SUCCESS Autosave Interval: 300 Use Backup Files: false Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: true Use Zip64: false Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY5 Depth: 32 Scale: 1 Resolution in pixels: 1600x900 Manufacturer: Model: Refresh Rate: 60 -- You are receiving this mail because: You are watching all bug changes.