[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2021-12-06 Thread Jens
https://bugs.kde.org/show_bug.cgi?id=353066

--- Comment #8 from Jens  ---
That's perfect, thank you! :-)

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2021-12-06 Thread emohr
https://bugs.kde.org/show_bug.cgi?id=353066

emohr  changed:

   What|Removed |Added

 Status|CONFIRMED   |RESOLVED
 Resolution|--- |FIXED

--- Comment #7 from emohr  ---
Time-remap is implemented since version 21.08.0 with smooth transitions between
keyframes. 
Details see here:
https://docs.kdenlive.org/en/effects_and_compositions/effects.html#time-remapping-speed-ramps

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2021-12-05 Thread bugzilla_noreply
https://bugs.kde.org/show_bug.cgi?id=353066

deresi...@protonmail.ch changed:

   What|Removed |Added

 CC||deresi...@protonmail.ch

--- Comment #6 from deresi...@protonmail.ch ---
Is thus just for keyframinf speed or will it be smooth transitioning between
speeds when keyframing

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2021-05-13 Thread Jens
https://bugs.kde.org/show_bug.cgi?id=353066

--- Comment #5 from Jens  ---
That's great to hear.

If I may add one more wish into the same topic:
Please also add a quantize option.

Imagine somebody playing an instrument or singing, but sometimes too fast,
sometimes too slow. I can see the beats in the audio timeline and mark them and
I want Kdenlive to equalize the time between these markers (eg. as "500ms" or
"80 bpm").

This would be doable with a keyframable speed setting, but very cumbersome.
A quantizer effect for audio would be awesome. Even more awesome if you could
automatically snap events (like clip transitions or slideshow images) to these
markers.

Does this sound feasible in the Kdenlive infrastructure?

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2021-05-12 Thread emohr
https://bugs.kde.org/show_bug.cgi?id=353066

emohr  changed:

   What|Removed |Added

  Flags||Backport+
 Status|REOPENED|CONFIRMED
 CC||fritzib...@gmx.net

--- Comment #4 from emohr  ---
We will implement keyframeable speed with MLT-7. This is on the to do list.

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2021-05-12 Thread Jens
https://bugs.kde.org/show_bug.cgi?id=353066

Jens  changed:

   What|Removed |Added

 Ever confirmed|0   |1
 Resolution|WAITINGFORINFO  |---
 CC||jens-bugs.kde.org@spamfreem
   ||ail.de
 Status|RESOLVED|REOPENED

--- Comment #3 from Jens  ---
I was just about to report quite the same wishlist item.

Use case:
I have 5 videos of people singing the same song. I want to mix these to create
a chorus. But these people are just *so* slightly

a) out of time (sometimes faster, sometimes slower, one makes dramatic pauses
where they don't belong),
b) out of pitch, actually singing in different keys, and
c) generally not singing at the same speed.


Right now, I have to cut the tracks into multiple pieces and play these at
different pitch-compensated speeds. This is a lot of manual work, especially
because Kdenlive (current, 21.07.20, nightly Flatbak build) does not like
changing speeds in the same track, and sometimes loses video. Different bug.)
Also the sound sometimes stutters at the cut positions.

I would LOVE to create a keyframeable "speed curve" over each track, which is
optionally pitch compensated, so that I can slow down the track in some parts,
and speed it up in some others - and even stop it completely (still frame) when
one singer misses a pause and continues singing.

This should happen independantly of what original FPS the tracks were recorded
at. "100% speed" is always set to the FPS which the track originally had.

Do you think this is feasible? I'm willing to discuss and help brainstorm this,
since I think it's a major feature.

Thanks!

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2016-10-06 Thread Paul Konecny via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=353066

Paul Konecny  changed:

   What|Removed |Added

 Resolution|FIXED   |WAITINGFORINFO

--- Comment #2 from Paul Konecny  ---
Sorry I got back to you so late. As I said I was burried in my thesis. 

I think that the speed effect as it is now is a great improvement and I
consider the most part of my initial bug report fixed. 
The only thing that still bugs me it the keyframeability of the effect. 
I have an idea how to deal with it but I don't know whether I should open a new
whishlist or post it here. 
(The idea would be to keep the clip at a constant length and stretch or
compress the part with different speed)
See the gui on this page. 
http://www.cultofmac.com/408250/how-to-speed-up-slo-mo-videos-on-your-iphone/

Cheers!

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2016-09-17 Thread Wegwerf via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=353066

Wegwerf  changed:

   What|Removed |Added

 Status|UNCONFIRMED |RESOLVED
 Resolution|--- |FIXED

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[kdenlive] [Bug 353066] WISHLIST - Add keyframeable speed effect with intact audio (like iPhone slow-motion)

2016-08-05 Thread Wegwerf via KDE Bugzilla
https://bugs.kde.org/show_bug.cgi?id=353066

Wegwerf  changed:

   What|Removed |Added

 CC||wegwerf-1-...@gmx.de

--- Comment #1 from Wegwerf  ---
Paul, audio support has finally landed in stable 16.04.2 if I remember
correctly, or at least in current beta.

Keyframing the speed effect is not really possible at this time, the reason is
how the clip length is to be calculated? This would need integration over the
whole clip from the beginning in order to find out where a particular frame for
a given position in the timeline is. Do you have any idea as to how to solve
this?

Paul, would you consider the fixed audio support to be sufficient, and in that
case close this bug as resolved fixed? Unfortunatately, I don't see a any clear
way in how the keyframing actually could work.

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