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Simon Andric changed:
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David Edmundson changed:
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Stefan Krüger changed:
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Thomas Bettler changed:
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--- Comment #20 from David Edmundson ---
That might be why I struggled to reproduce (I've been on 5.10 branches for a
while).
Thanks again for following up.
6990ae6c1bad32952e371fa72bee65a7af11c313 is probably relevant
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #19 from Vova Mshanetskiy ---
Both of my systems have updated to Qt 5.10.0 and i can no longer reproduce the
issue. Neither with bug.qml nor in Plasma Shell nor in System Settings. Fixed,
i think.
One thing i noted,
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Kevin Ottens changed:
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--- Comment #18 from Vova Mshanetskiy ---
I have reproduced the issue on my home PC which, i thought, was not affected. I
just started qmlscene and plasmashell with QSG_RENDER_LOOP=basic (my home PC
uses threaded rendering by
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Todor Todorov changed:
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--- Comment #17 from David Edmundson ---
Oh, I might be getting confused.
I shall review that bit of code you referenced. Thanks.
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--- Comment #16 from Vova Mshanetskiy ---
I think we are talking about different bugs now... What you seem to be trying
to fix is high CPU usage *during* the animation. What i (and probably most
people in the original bug 381000)
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--- Comment #15 from David Edmundson ---
Created attachment 109021
--> https://bugs.kde.org/attachment.cgi?id=109021=edit
QtDeclarative patch to only update after frame
I've made a patch.
I can confirm that on my system
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #14 from David Edmundson ---
The animation driver has a bit of code that says at the start of the render
"queue render me again!".
It's not great, but you can see how it'd work.
What I think we want to see is
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--- Comment #13 from Vova Mshanetskiy ---
Created attachment 109012
--> https://bugs.kde.org/attachment.cgi?id=109012=edit
A backtrace from call to maybeUpdate when the bug is in effect
QSGGuiThreadRenderLoop::maybeUpdate()
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--- Comment #12 from David Edmundson ---
Can I get the backtraces from when maybeUpdate is called please
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--- Comment #11 from David Edmundson ---
I've found our 5 second timer.
It'll be QPlatformWindow::requestUpdate which is called from
QWindow::requestUpdate();
Setting QT_QPA_UPDATE_IDLE_TIME=20 should prove that's the case.
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #10 from Vova Mshanetskiy ---
Created attachment 109003
--> https://bugs.kde.org/attachment.cgi?id=109003=edit
A backtrace which is usually seen when pausing when the bug is triggered
This is the full backtrace i
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--- Comment #9 from David Edmundson ---
@Kai AFAIK, we're not in a QQuickWidget?
>When i trigger the bug it keeps printing "true" forever. The window is always
>the same.
That's exactly what I half expected; we're told to
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--- Comment #8 from Vova Mshanetskiy ---
Calls made as a result of this timer are always in stack when i pause the
debugger once i have triggered the bug. Also this timer leads to a call to the
method David is asking about.
@David
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Kai Uwe Broulik changed:
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--- Comment #6 from David Edmundson ---
<3 thanks!
200fps sounds problematic. Which timer specifically looking at?
The QSGAnimationDriver reads the screen refresh rate, and then does some timer
maths on that; but as I
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--- Comment #5 from Vova Mshanetskiy ---
I compiled Qt 5.9.2 from source to try to debug this a just a few hours ago. So
far i see a timer with type Qt::PreciseTimer and a 5ms interval.
By the way, compilation produced 15GiB of
https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #4 from David Edmundson ---
If anyone can reproduce this with the attached test in #1 and has a
self-compiled up-to-date Qt. Please message me.
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--- Comment #3 from k...@pcfe.net
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Paul changed:
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--- Comment #2 from David Edmundson ---
Realistically Qt aren't going to do anything with the amount of info we
currently have.
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--- Comment #1 from Vova Mshanetskiy ---
I think at this point it is clear that it is a Qt bug. Why have not you opened
a Qt bug instead of creating this one here?
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