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--- Comment #37 from
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--- Comment #36 from Tom Hughes
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--- Comment #35 from Rhys Kidd ---
Louis has done good work getting a number of the patches and WIP patches
together in a downstream fork and which has received some testing from people
like yourself.
There is a Valgrind release planned early next month
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #34 from i.am@gmail.com ---
I can confirm, valgrind is working on MacOS Mojave for me. Thank you
everyone so, so much - it has made my week!
What are the next steps to get this merged into mainline? Can I assist in
some way?
- Josh
On
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #33 from Louis Brunner ---
Jay, i.am.qix,
I have merged a patch in my repository which should fix that issue.
I didn't realize GitHub issues were disabled, feel free to reopen
https://github.com/LouisBrunner/valgrind-macos/issues/3 in case
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #32 from Jay ---
Hey Louis,
First, thanks for the patches and keeping this tool alive and well on MacOS!
Also, thanks for the suggestion. I tried to install Valgrind using your repo,
but got the same error as 'i.am.qix'. I see they also add
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #31 from i.am@gmail.com ---
Hi Louis,
Thanks for the continued patches. I'm getting an error on install; I'd open
an issue on your fork but issues appear to be disabled.
MacOS 10.14.6
Apple clang version 11.0.0 (clang-1100.0.33.17)
Targ
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #30 from Louis Brunner ---
(In reply to Jay from comment #29)
> Hi Rhys,
>
> Is there a way to install your patched version of Valgrind using a package
> manager such as brew? I saw something similar with Louis Brunner (added
> below), but
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--- Comment #29 from Jay ---
Hi Rhys,
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--- Comment #28 from Ev Drikos
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--- Comment #27 from Heath ---
(
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Rhys Kidd changed:
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is obsolete||
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is obsolete||
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--- Comment #26 from Rhys Kidd ---
Thanks James -- your revised build script patch has been pushed to valgrind
master.
I saw no build regressions on master, 3.15.0 or luisbrunner's out-of-tree
branches of valgrind on either my main macOS 10.11 or macOS
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #25 from James Hilliard ---
Created attachment 123381
--> https://bugs.kde.org/attachment.cgi?id=123381&action=edit
configure.ac: automatically detect xcode path
(In reply to Rhys Kidd from comment #24)
Made a few changes to my patch whic
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #24 from Rhys Kidd ---
I believe Apple made this change in an Xcode release (version 10?), not a
version of macOS per se.
However, it appears that for systems that were upgraded from older Xcode or
older macOS releases, the previous /usr/in
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #23 from James Hilliard ---
(In reply to Rhys Kidd from comment #22)
When was the change made in OSX that requires using the SDK path? Maybe we need
to only do the SDK path autodetection for newer OSX versions.
Does it work ok for you on n
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #22 from Rhys Kidd ---
James, running your patch on macOS 10.11 over an otherwise succesfully
compiling valgrind master now reports the following build error. Any ideas?:
...
Making all in coregrind
(cd m_mach && mig
/Applications/Xcode.app
https://bugs.kde.org/show_bug.cgi?id=399584
--- Comment #21 from Rhys Kidd ---
Thanks James -- that's a neat patch and looks to resolve the concerns I've had
about alternative, but very brittle, solutions.
I'll give it a test tonight and if all fine, commit it to master.
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--- Comment #20 from James Hilliard ---
Created attachment 123092
--> https://bugs.kde.org/attachment.cgi?id=123092&action=edit
configure.ac: automatically detect xcode path
I created a patch which should fix errors due to /usr/include not existing i
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--- Comment #19 from Aaron Liu ---
Sorry for the double comment...
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--- Comment #18 from Aaron Liu ---
Hey there Louis. I just checked out your experimental patch, but while trying
to install it using homebrew, I got this error in the link below.
https://gist.github.com/aaronliu0130/d2bccb6a39f196bcfa0ecd74f97914ab
Ho
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--- Comment #17 from Aaron
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--- Comment #16 from Louis Brunner ---
Jake,
Just apply the changes from every commit
(https://github.com/LouisBrunner/valgrind-macos/commits/master) from the one
made by Rhys (15d7631e71300670f6870307631447317d542e1a) to the penultimate
(1caa52605dce52
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--- Comment #15 from Ja
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--- Comment #14 from Louis Brunner ---
Rhys,
I have been working on a series of patches based on your GitHub repository that
allow Valgrind to work on macOS Mojave (albeit fairly experimentally).
The following are included:
- Empty stub for `mach_msg
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--- Comment #12 from Rhys Kidd ---
No major updates to report.
I have a work-in-progress patch series, although there's still a need to
properly address some build environment changes on macOS and then confirm that
our suppression suite isn't masking an
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--- Comment #10 from Imad Djebarni ---
Hi Guys,
Mojave sources are available on https://opensource.apple.com/.
Best regards.
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--- Comment #9 from Rhys Kidd ---
(In reply to i.am.qix from comment #8)
> Rhys, have you gotten a chance to look at the diff? This is blocking a lot
> of our development on MacOS unfortunately, and build/dist from source isn't
> a viable option for us
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--- Comment #8 from i.am
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--- Comment #7 from Rhys Kidd ---
Thanks for this patch as a starting point - I'll take a look, including the
suppression file, which I have some experience with generating from the last OS
update.
There are a couple of other locations in the code base
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--- Comment #6 from Deja
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--- Comment #4 from Tom Hughes
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--- Comment #3 from Rhys Kidd ---
The Mojave kernel source code is still not publicly released at
https://opensource.apple.com/.
You should follow up with the vendor of your operating system, Apple, to ask
why they have not done so. There is a contact
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