Re: More devices into the Shortcut system...

2011-12-26 Thread Thomas Zander
måndagen den 26 december 2011 01.36.47 skrev  Albert Astals Cid:
 Ok, so after half reading the walls of text and this email what i think
 that  actually what you and Rick suggest are different but not exclusive,
 Rick suggests improving existing Qt classes so they can handle a few more
 cases, you suggest creating a new plugabble framework to handle
 everything, if i was to choose i'd choose both :D But obviously i'm not
 the one choosing since i'm not the one doing the coding nor I am an expert
 in the field.

Thanks Alberg for the high-level-overview!

Altering Qt classes is going to be tricky since the feature-freeze in Qt is 
coming very very quickly. (mere weeks)
So unless this can be done binary-compatible this change will likely have to 
wait for Qt6 ;)
-- 
Thomas Zander


Re: More devices into the Shortcut system...

2011-12-25 Thread Albert Astals Cid
El Divendres, 23 de desembre de 2011, a les 14:06:27, todd rme va escriure:
 On Fri, Dec 23, 2011 at 12:57 AM, Albert Astals Cid aa...@kde.org wrote:
  El Dimarts, 20 de desembre de 2011, a les 21:48:30, Rick Stockton va 
escriure:
  It is time for us to Fish, or Cut Byte on two alternative ways to
  introduce Mouse-Oriented Shortcuts into Qt5 and KDE-Next:
  
  Todd RME has been suggesting a new design- oriented around DBUS.
  Unfortunately, I don't know how to do that coding. Todd, if your
  design
  gets a more favorable review from THIS group, within the next few
  days,
  I'll try to assist you in your work (as best as I can; I'm definitely
  not the brightest person here.)
  
  As an alternative, I'm suggesting the idea of enhancing one or two of
  the existing classes: I'd prefer to enhance the current QShortCutEvent
  and QShortCut scheme, so that they can include Mouse Button events
  within a QKeySequence. (This will including the possibility of _only_
  one or more Mouse Buttons, with no keyboard event at all.) If that
  proves difficult, I could create new Classes to do this-- but I think
  I
  can use the 'hasExtendedInfo' trick which one of the smart Qt guys has
  used to handle a variety of Signatures in the  QtMouseEvent() code. I
  can work with *this* stuff on my own.
  
  Please give opinions soon, as we have only 3-5 weeks before the Qt5
  API
  goes into soft freeze. After we have Mouse Buttons done, the same
  design
  could be extended to handle other input devices (joystick, multitouch,
  and so on.)
  
  After reading this mail i feel like i don't have all the information to
  give an opinion since i did not get any pointer to learn what is the
  Todd RME DBUS design.
  
  Albert
 
 Please take a look here: https://bugs.kde.org/show_bug.cgi?id=171295
 Or here:
 http://neverendingo.blogspot.com/2010/11/matter-of-control-state-of-input-d
 evice.html

Those are two longs walls of text :D

 The short version of the idea is to extend the existing dbus-based
 keyboard shortcut system to allow developers to support other devices
 besides just keyboards.  Users would be able to install plug-ins that
 provide button press events from other devices besides just keyboards.
 
 The dbus service would be very simple and generic, just providing a
 way to register or unregister devices and receive button press events
 from the plugins.  Things like configuring devices, deciding how to
 name the button presses, making sure devices of a particular type
 (like multiple keyboards) don't conflict, and other such issues would
 be handled by the plugins in whatever way is appropriate for the
 device.
 
 The plugins wouldn't have to be physical devices, either.  They could
 be things like voice recognition (such as simon), time-based triggers,
 even online signals.  If someone wants to provide shortcut events for
 something, they just need to write the appropriate plugin.  Of course
 none of the plugins would actually do anything unless the user
 specifically associates an event with a shortcut, and button presses
 would be tied to individual plugins so no plugin could steal the
 shortcuts of another plugin.
 
 The idea would be that systems like kremotecontrol, simon, even games
 looking to use joysticks buttons, could all work through the same
 interface, instead of needing the half-dozen or so radically different
 shortcut systems and user interfaces we have now.
 
 Initially (i.e. for frameworks 5) this could all be behind-the-scenes
 changes.  Basically just create the dbus interface and port the
 keyboard handler to use it.  Once that is done, support for additional
 devices and changes in the gui to support them could come later.

Ok, so after half reading the walls of text and this email what i think that 
actually what you and Rick suggest are different but not exclusive, Rick 
suggests improving existing Qt classes so they can handle a few more cases, 
you suggest creating a new plugabble framework to handle everything, if i 
was to choose i'd choose both :D But obviously i'm not the one choosing since 
i'm not the one doing the coding nor I am an expert in the field.

Cheers,
  Albert

 
 -Todd


Re: More devices into the Shortcut system...

2011-12-23 Thread todd rme
On Fri, Dec 23, 2011 at 12:57 AM, Albert Astals Cid aa...@kde.org wrote:
 El Dimarts, 20 de desembre de 2011, a les 21:48:30, Rick Stockton va escriure:
 It is time for us to Fish, or Cut Byte on two alternative ways to
 introduce Mouse-Oriented Shortcuts into Qt5 and KDE-Next:

 Todd RME has been suggesting a new design- oriented around DBUS.
 Unfortunately, I don't know how to do that coding. Todd, if your design
 gets a more favorable review from THIS group, within the next few days,
 I'll try to assist you in your work (as best as I can; I'm definitely
 not the brightest person here.)

 As an alternative, I'm suggesting the idea of enhancing one or two of
 the existing classes: I'd prefer to enhance the current QShortCutEvent
 and QShortCut scheme, so that they can include Mouse Button events
 within a QKeySequence. (This will including the possibility of _only_
 one or more Mouse Buttons, with no keyboard event at all.) If that
 proves difficult, I could create new Classes to do this-- but I think I
 can use the 'hasExtendedInfo' trick which one of the smart Qt guys has
 used to handle a variety of Signatures in the  QtMouseEvent() code. I
 can work with *this* stuff on my own.

 Please give opinions soon, as we have only 3-5 weeks before the Qt5 API
 goes into soft freeze. After we have Mouse Buttons done, the same design
 could be extended to handle other input devices (joystick, multitouch,
 and so on.)

 After reading this mail i feel like i don't have all the information to give
 an opinion since i did not get any pointer to learn what is the Todd RME DBUS
 design.

 Albert

Please take a look here: https://bugs.kde.org/show_bug.cgi?id=171295
Or here: 
http://neverendingo.blogspot.com/2010/11/matter-of-control-state-of-input-device.html

The short version of the idea is to extend the existing dbus-based
keyboard shortcut system to allow developers to support other devices
besides just keyboards.  Users would be able to install plug-ins that
provide button press events from other devices besides just keyboards.

The dbus service would be very simple and generic, just providing a
way to register or unregister devices and receive button press events
from the plugins.  Things like configuring devices, deciding how to
name the button presses, making sure devices of a particular type
(like multiple keyboards) don't conflict, and other such issues would
be handled by the plugins in whatever way is appropriate for the
device.

The plugins wouldn't have to be physical devices, either.  They could
be things like voice recognition (such as simon), time-based triggers,
even online signals.  If someone wants to provide shortcut events for
something, they just need to write the appropriate plugin.  Of course
none of the plugins would actually do anything unless the user
specifically associates an event with a shortcut, and button presses
would be tied to individual plugins so no plugin could steal the
shortcuts of another plugin.

The idea would be that systems like kremotecontrol, simon, even games
looking to use joysticks buttons, could all work through the same
interface, instead of needing the half-dozen or so radically different
shortcut systems and user interfaces we have now.

Initially (i.e. for frameworks 5) this could all be behind-the-scenes
changes.  Basically just create the dbus interface and port the
keyboard handler to use it.  Once that is done, support for additional
devices and changes in the gui to support them could come later.

-Todd


More devices into the Shortcut system...

2011-12-20 Thread Rick Stockton
It is time for us to Fish, or Cut Byte on two alternative ways to 
introduce Mouse-Oriented Shortcuts into Qt5 and KDE-Next:


Todd RME has been suggesting a new design- oriented around DBUS. 
Unfortunately, I don't know how to do that coding. Todd, if your design 
gets a more favorable review from THIS group, within the next few days, 
I'll try to assist you in your work (as best as I can; I'm definitely 
not the brightest person here.)


As an alternative, I'm suggesting the idea of enhancing one or two of 
the existing classes: I'd prefer to enhance the current QShortCutEvent 
and QShortCut scheme, so that they can include Mouse Button events 
within a QKeySequence. (This will including the possibility of _only_ 
one or more Mouse Buttons, with no keyboard event at all.) If that 
proves difficult, I could create new Classes to do this-- but I think I 
can use the 'hasExtendedInfo' trick which one of the smart Qt guys has 
used to handle a variety of Signatures in the  QtMouseEvent() code. I 
can work with *this* stuff on my own.


Please give opinions soon, as we have only 3-5 weeks before the Qt5 API 
goes into soft freeze. After we have Mouse Buttons done, the same design 
could be extended to handle other input devices (joystick, multitouch, 
and so on.)