Git commit 9058abea44cc35d4c84e8795a574479f6bc64685 by Friedrich W. H. 
Kossebau, on behalf of Marius P.
Committed on 11/10/2023 at 23:11.
Pushed by aacid into branch 'master'.

doc/index.docbook proof reading

M  +5    -5    doc/index.docbook

https://invent.kde.org/games/kbreakout/-/commit/9058abea44cc35d4c84e8795a574479f6bc64685

diff --git a/doc/index.docbook b/doc/index.docbook
index 36c91c6..2dfcb7e 100644
--- a/doc/index.docbook
+++ b/doc/index.docbook
@@ -105,9 +105,9 @@ Enabling the option will make the game steal the mouse 
cursor, pause the game to
 <itemizedlist>
 <listitem><para>Passing a level awards 300 points to the player. A level is 
passed when all breakable and visible bricks are destroyed, or alternatively if 
the next level gift is caught. In the latter case an additional score for each 
remaining brick is awarded.</para></listitem>
 <listitem><para>A score is awarded for every brick destroyed, the smaller the 
interval between one hit and the following the higher this 
score.</para></listitem>
-<listitem><para>This gifts hidden in a given level are fixed, their position 
however is random.</para></listitem>
+<listitem><para>The gifts hidden in a given level are fixed, their position 
however is random.</para></listitem>
 <listitem><para>30 points are awarded for every gift caught.</para></listitem>
-<listitem><para>The player loses a life when the ball touches the bottom of 
the field and there are no other balls left in the game, or when he catches a 
lose life gift. When losing a life 1000 points are detracted from his 
score.</para></listitem>
+<listitem><para>The player loses a life when the ball touches the bottom of 
the field and there are no other balls left in the game, or when the player 
catches a lose life gift. When losing a life, 1000 points are detracted from 
his score.</para></listitem>
 <listitem><para>Additional lives can be gained by catching the add life 
gifts.</para></listitem>
 <listitem><para>The game ends when the player loses the ball while not having 
any additional lives left, or when all levels have been won.</para></listitem>
 </itemizedlist>
@@ -197,7 +197,7 @@ Enabling the option will make the game steal the mouse 
cursor, pause the game to
     </term>
     <listitem>
       <para>
-       This brick is not initially shown to the player. When hit for the fist 
time it becomes visible, and becomes a plain brick. If hit by a burning ball, 
or an exploding brick next to it gets hit it gets destroyed as soon as it 
appears. As long as it remains hidden it does not need to be destroyed to get 
to the next level.
+       This brick is not initially shown to the player. When hit for the first 
time it becomes visible, and becomes a plain brick. If hit by a burning ball, 
or an exploding brick next to it gets hit it gets destroyed as soon as it 
appears. As long as it remains hidden it does not need to be destroyed to get 
to the next level.
       </para>
     </listitem>
   </varlistentry>
@@ -448,7 +448,7 @@ Enabling the option will make the game steal the mouse 
cursor, pause the game to
     </term>
     <listitem>
       <para>
-       Transforms all the balls in burning balls. When a burning ball hits a 
brick also the bricks to the top, bottom, left and right of it get destroyed. A 
burning ball destroys all types of bricks regardless of their types.
+       Transforms all the balls into burning balls. When a burning ball hits a 
brick also the bricks to the top, bottom, left and right of it get destroyed. A 
burning ball destroys all types of bricks regardless of their types.
       </para>
     </listitem>
   </varlistentry>
@@ -468,7 +468,7 @@ Enabling the option will make the game steal the mouse 
cursor, pause the game to
     </term>
     <listitem>
       <para>
-       Transforms all the balls into unstoppable balls. An unstoppable ball 
destroys all bricks it encounters on it's path, regardless of their type, and 
never bouncing against them.
+       Transforms all the balls into unstoppable balls. An unstoppable ball 
destroys all bricks it encounters on its path, regardless of their type, and 
never bounces against them.
       </para>
     </listitem>
   </varlistentry>

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