> On Март 28, 2016, 11:22 след обяд, Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
>
> Anthony Fieroni wrote:
> This code is
> On March 28, 2016, 5:22 p.m., Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
>
> Anthony Fieroni wrote:
> This code is needed.
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Revision 58b0927ac69b172a82dace1bc28990abbaa45a3e
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> On March 28, 2016, 8:22 p.m., Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
>
> Anthony Fieroni wrote:
> This code is needed.
> On Март 28, 2016, 11:22 след обяд, Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
>
> Anthony Fieroni wrote:
> This code is
> On März 28, 2016, 8:22 nachm., Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
>
> Anthony Fieroni wrote:
> This code is needed.
> On March 28, 2016, 8:22 p.m., Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
>
> Anthony Fieroni wrote:
> This code is needed.
> On Март 28, 2016, 11:22 след обяд, Sven Brauch wrote:
> > Hmm. Do we really need code for that? Can't you simply assign those buttons
> > to the forward / backward actions as shortcuts? Try setting them as
> > alternate shortcuts by default.
This code is needed. QKeySequence is about *only*
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Hmm. Do we really need code for that? Can't you simply
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(Updated Март 28, 2016, 11:20 след обяд)
Review request for Kate, KDE
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Do you still have the sample application you made to
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(Updated March 28, 2016, 3:47 p.m.)
Status
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This change has been
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(Updated März 28, 2016, 3:21 nachm.)
Review request for KDE Frameworks
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LGTM. Two minor issues with the documentation, then it is
> On March 28, 2016, 1:39 a.m., Matthew Dawson wrote:
> > Much better! I don't think this should handle XDG* variables explicitly,
> > as they won't be used on other platforms and may cause confusion there. On
> > platforms using XDG* variables, Qt handles this for us internally. I
> >
> On March 27, 2016, 10:03 a.m., David Faure wrote:
> > Given how the socket API works, you should only call error() after a call
> > that returns false (e.g. waitForConnected, etc.). As you found out, calling
> > error() at random points in time doesn't give useful information, you get
> >
> On March 27, 2016, 10:03 a.m., David Faure wrote:
> > Given how the socket API works, you should only call error() after a call
> > that returns false (e.g. waitForConnected, etc.). As you found out, calling
> > error() at random points in time doesn't give useful information, you get
> >
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Review request for KDE Frameworks.
Repository: kcmutils
Description
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ping
- Pino Toscano
On Mar. 28, 2016, 1:39 p.m., Pino
I'm coming across more of these clashes. Just had one in Calligra.
So yes I think it's a good idea to move the frameworks Oxygen icons to
a new path.
Jonathan
On 21 March 2016 at 08:30, Harald Sitter wrote:
> On Sun, Mar 20, 2016 at 10:08 AM, David Faure wrote:
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(Updated March 28, 2016, 4:14 p.m.)
Status
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This change has been
> On March 26, 2016, 3:23 p.m., David Faure wrote:
> > Looks good to me, although this could all be a single perl script instead
> > of a bash script calling perl so many times ;) But that's unrelated to this
> > commit.
> >
> > Also in its current form, it should be a .sh rather than a .pl
> On März 28, 2016, 5:39 vorm., Matthew Dawson wrote:
> > Much better! I don't think this should handle XDG* variables explicitly,
> > as they won't be used on other platforms and may cause confusion there. On
> > platforms using XDG* variables, Qt handles this for us internally. I
> >
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