Thanks, there's a lot of good info here! You mention switching from Olive to 
Kdenlive to finish an edit. Does Olive have a standardized file format? Was the 
switching process painful?

Also, does Olive have a CLI?

Tom

> El 27 jul 2020, a las 21:19, Tobiasz Karoń <unf...@gmail.com> escribió:
> 
> I would personally not bet on MLT improving here. It's a very old framework 
> with a legacy that's holding it back, and it doesn't seem to get much 
> development done. I think it'd be best if video editors simply stopped 
> considering it a good option. We have way too many "front-ends" to MLT all 
> being held back by it's limited design.
> 
> OpenShot tried to go beyond MLT, but... that apparently didn't go too well.
> 
> I'm glad Kdenlive has started work to make it possible to implement a 
> different back-end (maybe some cooperation with the Olive team could occur?) 
> - and also implementing Open Timeline IO. I hope we can create some synergy 
> between software using such open data exchange standards. Especially since 
> they are used in the industry - which could help "serious" people consider 
> using libre software.
> 
> There's a long way to go before that's gonna be possible, but I think we're 
> on a good track.
> 
> I've been using Olive Video Editor for the past year or so (also limited to 
> 8-bit color, at least for output - the processing is done 100% using GLSL so 
> it's in a good position to develop further from that though - I even made my 
> own effects for it). There's a rewrite going on that incorporated Open Color 
> IO for flexible color management, also a node editor for fine grained control 
> of all the processing being done (in the future this should allow for 
> insanely powerful compositing but also reusing and sharing your own effects 
> etc.), There's also a timeline proxy being implemented that stores frames in 
> EXR files (an SSD for a scratch drive would be very recommended - I should 
> test that more myself). I believe it's also ingesting input media (converting 
> frames to EXR) not sure if that's mandatory though from my testing.
> That'll possibly allow for very responsive scrubbing. Also the rendering 
> pipeline can use reduced resolution to speed up the compositing - I'm happy 
> Kdenlive implemented that recently (in Kdenlive it's possibly more useful 
> right now).
> 
> So far the new Olive version is very unstable and can't be used to do any 
> work really, but they're doing great progress with it and release updated 
> builds very often (evey week or more frequently - so called Continuous 
> Build). 
> 
> It's taking a lot of time, but it seems they can do without duct tape and 
> build an open-source NLE that'll finally have a chance to not only have a 
> nice UI and workflow, but also have all the basic and advanced features you'd 
> want and let you use good cameras or deep-color CGI renders, composit and 
> process that and get top-quality results with them. While also utilizing 
> modern computer hardware in 100%.
> 
> Now - Olive is not perfect and I had some serious issues with it, where I had 
> to fallback to Kdenlive to finish editing a video as it's would crash every 
> few seconds in projects longer than 20 minutes. I've finally found a build 
> that doesn't have this bug and can work on it, but that was bad. The main 
> developer seems to have an idea what the issue is though, I've worked with 
> him to solve this.
> 
> Olive's 0.1 version is the current "stable alpha" that I use - it's very 
> limited in effects compared to Kdenlive (they are more reliable and not 
> redundant though), but it's responsive and I like the editing tools a lot. 
> When I edit my videos I always need at least 2 audio tracks in sync, and min. 
> 2 composited images with chroma keying.
> 
> In Blender VSE I had to train myself to cut in a very specific way to keep 
> everything in sync (manually making sure I keep the sync between strips) 
> because it had no way to link strips together, only group them into 
> meta-strips (Olive has that option too - Nesting).
> 
> In Kdenlive I always had issues importing my multiple audio tracks and even 
> though linking works, the editing tools never worked for me as well as they 
> do in Olive.
> 
> Also - in any libre NLE I tried (all were heavily CPU-bound and 
> single-threaded) compositing 2 or more 1080p layers dropped preview framerate 
> to 15-20 FPS, and if you add a blur effect - it goes below 10. Olive can do 
> this in realtime thanks to OpenGL if the files are not too high quality (I've 
> recently started encoding H.264 proxy files) - seems that decoding 15Mbps 
> H.264 is a bottleneck in Olive, and it's default Protest proxy files take 
> ages to encode and are insanely big.
> 
> I'm sorry - I think I went completely off-topic...
> 
> It's very late, I should go to sleep :D
> Good night!
> 
> - unfa
> 
>> On Tue, Jul 28, 2020, 01:29 <amin...@gmail.com> wrote:
>> Agh this sucks! I did read this in the mlt docs but at the time it wasn't 
>> limiting what I was doing... I will ask on the MLT list if there's any work 
>> being done on this.
>> 
>>> El 27 jul 2020, a las 14:44, Tobiasz Karoń <unf...@gmail.com> escribió:
>>> 
>>> MLT (and hence all software that depends on it) is hard-coded for 8-bit 
>>> color. It was created for TV broadcasting, not video editing really.
>>> 
>>> I am not sure about Blender VSE nowadays - maybe that one allows working 
>>> with deep color?
>>> 
>>>> On Mon, Jul 27, 2020, 13:14 <amin...@gmail.com> wrote:
>>>> Does Kdenlive/MLT not support 10-bit color?
>>>> 
>>>>> El 25 jul 2020, a las 19:35, Tobiasz Karoń <unf...@gmail.com> escribió:
>>>>> 
>>>>> Out of curiosity: what would you need 8K for?
>>>>> And also - wouldn't you need 10-bit color too?
>>>>> 
>>>>> - unfa
>>>>> 
>>>>> sob., 25 lip 2020 o 19:02 Almond Joy <almondjo...@gmail.com> napisał(a):
>>>>>> Hi,
>>>>>> 
>>>>>> Is your video editing software 8K compatible?
>>>>>> 
>>>>>> Thank You
>>>>> 
>>>>> 
>>>>> -- 
>>>>> - Tobiasz 'unfa' Karoń
>>>>> 
>>>>> www.youtube.com/unfa000

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