On Mon, Mar 17, 2014 at 01:38:26PM -0700, Dan Dennedy wrote:
> True, but do we end up with a hassle of driver bugs and interoperability
> problems? These are not directly related to Movit, but I came across these
> two only this morning:
>
> https://plus.google.com/10740696571114069/posts/5Phm
On Mon, Mar 17, 2014 at 1:04 PM, Steinar H. Gunderson <
sgunder...@bigfoot.com> wrote:
> On Mon, Mar 17, 2014 at 06:44:24PM +0100, Vincent PINON wrote:
> > I think supporting lower end machines is still something to take into
> > account : on recent gadgets (Atom, ARM Chromebook) I still would lik
On Mon, Mar 17, 2014 at 06:44:24PM +0100, Vincent PINON wrote:
> I think supporting lower end machines is still something to take into
> account : on recent gadgets (Atom, ARM Chromebook) I still would like to
> edit videos with my preferred sw! (up to who cares)
FWIW: All recent Atoms I've seen c
The days after Kdenlive+Movit was shown at fosdem, I have been trying to
import the functionality with a smoother transition : implementing a
soft check and disabling GLSL filters if unsupported... but I rapidly
went out of time and let this work near the idea state :-(
Movit integration as it is h
On Sat, Mar 15, 2014 at 01:58:18PM +0100, Ed Rogalsky wrote:
> I don't know how stable it is but Steinar merged his code into
> kdenlive/master and dropped support for SDL what
> makes current HEAD unusable who use the build script. It compiles but on
> starting movit is not found and kdenlive exit
>@Brian:
>
>BTW: here the patch
The patch looks good. I committed it.
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On Sat, Mar 15, 2014 at 9:49 AM, Steinar H. Gunderson <
sgunder...@bigfoot.com> wrote:
> On Sat, Mar 15, 2014 at 09:40:46AM -0700, Brian Matherly wrote:
> > Sorry, I was off by a digit. I should have said that my laptop suports
> 3.1
> > but Shotcut requires 3.2 to use movit filters.
>
> I don't k
In my opinion to have support for 10 years old hardware is more than enough
and to drop support for SDL is ok for me.
SDL did the job the last years so far but GL has great potential.
Absolutely smooth running with several filters applied
to hd material is pretty cool.
In this point I'm with Stein
> Well, notwithstanding that it might work just fine with your card anyway,
> I'm not sure if there should be a perpetual “right to upgrade”. Software has
> increasing system demands all the time, as they add more features. As an
> extreme example, you can't run Linux on 386 anymore :-)
It seems t
On Sat, Mar 15, 2014 at 09:40:46AM -0700, Brian Matherly wrote:
> Sorry, I was off by a digit. I should have said that my laptop suports 3.1
> but Shotcut requires 3.2 to use movit filters.
I don't know offhand what this requirement is for. Maybe GL_ARB_sync (I added
a dependency on this to MLT at
>> My laptop has an i5 with the Intel graphics. I can't use OpenGL with
>> Shotcut because it requires OpenGl 2.2 and the chipset in my laptop only
>> supports 2.1. I personally expect that there will be plenty of people in
>> the world who are happily editing SD content on an older machine who wil
On Sat, Mar 15, 2014 at 01:58:18PM +0100, Ed Rogalsky wrote:
> I don't know how stable it is but Steinar merged his code into
> kdenlive/master and dropped support for SDL what
> makes current HEAD unusable who use the build script.
Strictly speaking, I don't have write access to the Kdenlive repo
On Sat, Mar 15, 2014 at 06:26:25AM -0700, Brian Matherly wrote:
> My opinion would be that SDL support should *not* be removed.
Hi! First of all, I'm grateful that you phrase this as “exciting stuff”,
because I'm excited, too. :-)
> My laptop has an i5 with the Intel graphics. I can't use OpenGL
Sure. I was surprised a little bit too. I redirect your question and
comment to Steinar.
regards
eddrog
2014-03-15 14:26 GMT+01:00 Brian Matherly :
> My opinion would be that SDL support should *not* be removed.
>
> My laptop has an i5 with the Intel graphics. I can't use OpenGL with
> Shotcut
My opinion would be that SDL support should *not* be removed.
My laptop has an i5 with the Intel graphics. I can't use OpenGL with Shotcut
because it requires OpenGl 2.2 and the chipset in my laptop only supports 2.1.
I personally expect that there will be plenty of people in the world who are
Ok,
I see.
>> Personally, I won't be too motivated to do it until I hear that the
movit integration is mostly complete and stable.
>> I suppose that for a while movit should be disabled by default.
I don't know how stable it is but Steinar merged his code into
kdenlive/master and dropped support
Hi Brian,
some plans to integrate movit into kdenlive build script like in shotcut?
Steinar is integrating openGL into kdenlive but without movit it is useless
in the script build version.
regards
eddrog
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