Re: [Kdenlive-devel] Does anyone have any AVCHD test clips?

2008-12-14 Thread Jean-Michel Pouré
On Sat, 2008-12-13 at 23:44 -0800, Dan Dennedy wrote: > I think they only want to talk with you if you have started debugging > it and have a patch in the works. Otherwise, they will say they know > about the problems but not willing to just educate you about them. > Basically, you need to do your

Re: [Kdenlive-devel] Does anyone have any AVCHD test clips?

2008-12-14 Thread Jean-Michel Pouré
On Sat, 2008-12-13 at 23:44 -0800, Dan Dennedy wrote: > > AVCHD does not seem at hand ... I could recompile ffmpeg with yasm code. I loaded a clip 9 sec 7.mts AVCHD clip in the project tree. Then I played with 4 threads enabled. My dual-core jumped to 50% activity. Which means no multi-threadi

Re: [Kdenlive-devel] Does anyone have any AVCHD test clips?

2008-12-14 Thread Jean-Michel Pouré
On Sat, 2008-12-13 at 18:40 +0100, Mads Bondo Dydensborg wrote: > > > ftp://213.157.31.211/pub/7.mts [^] > > > ftp://213.157.31.211/pub/00013.mts [^] > > > ftp://213.157.31.211/pub/00015.mts [^] > > > ftp://213.157.31.211/pub/00034.mts [^] > > > ftp://213.157.31.211/pub/00046.mts [^] > > >

[Kdenlive-devel] ffmpeg VDPO patch for h264 decoding

2008-12-14 Thread Jean-Michel Pouré
Dear friends, I found a patch for FFmpeg h264 decoding using Nvidia VDPAU: http://archives.free.net.ph/message/20081130.210339.c1c512ae.fr.html I don't know to what extent it would also speed up AVCHD display. A Nvidia GForce 9400 GT 512 video card cost 40€ and has 16 cores. VDPAU can also run o

[Kdenlive-devel] ffmpeg h264 hardware decoding

2008-12-14 Thread Jean-Michel Pouré
I gathered information here: http://www.kdenlive.org/kdenlive-nvidia-vdpau-ffmpeg-patch Feel free to test and modify the page. Kind regards, JMP -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nev

Re: [Kdenlive-devel] relative paths in project files

2008-12-14 Thread Alberto Villa
On Monday 08 December 2008 22:50:05 Alberto Villa wrote: > On Mon, Dec 8, 2008 at 9:01 PM, Mads Bondo Dydensborg > > wrote: > > Am I right in assuming that this functionality is now part of Kdenlive > > SVN, and AFAICT works correctly? > > it worked well for me with the patch you've just added, bu

Re: [Kdenlive-devel] ffmpeg VDPO patch for h264 decoding

2008-12-14 Thread Dan Dennedy
On Sun, Dec 14, 2008 at 8:36 AM, Jean-Michel Pouré wrote: > Dear friends, > > I found a patch for FFmpeg h264 decoding using Nvidia VDPAU: > http://archives.free.net.ph/message/20081130.210339.c1c512ae.fr.html > > I don't know to what extent it would also speed up AVCHD display. > > A Nvidia GForc

Re: [Kdenlive-devel] Does anyone have any AVCHD test clips?

2008-12-14 Thread Dan Dennedy
On Sun, Dec 14, 2008 at 1:23 AM, Jean-Michel Pouré wrote: > Dave, to what extend is MLT using multi-threading code? Heh, whenever you address using "Dave" I know you are referring to me, Dan. :-) MLT's usage of multi-threading is very coarse. It basically has a thread for the inputs+processing,

[Kdenlive-devel] emphasize the builder wizard more on the website

2008-12-14 Thread Dan Dennedy
Jean-Michel, Thanks for your hard work. I agree with Mads - it is great. However, I think we should emphasize more the builder wizard on both the download page and the install from source page. Technically, it is installing from source, but it is easier than "Installing from source" makes one belie

[Kdenlive-devel] Adding unittests to kdenlive?

2008-12-14 Thread Mads Bondo Dydensborg
Hi all I was wondering what the general feeling about unittests are? In my work, I have found unittests (and test driven development, but this mail is not about that) to be a very valuable tool. Unittests both document the intentions of the code, makes it easier to add functionality without bre

[Kdenlive-devel] Bug 323: Redesign the render dialog

2008-12-14 Thread Mads Bondo Dydensborg
Hi all It looks as JB is on top of most of the bugs in the 0.7.1 roadmap (as opposed to e.g. me, which needs to give some mantis reports some more love). One exception might be bug 323, which is more or less a redesign of the render dialog. I think this needs more thinking (and discussion) abou