On Sat, 2008-12-13 at 23:44 -0800, Dan Dennedy wrote:
> I think they only want to talk with you if you have started debugging
> it and have a patch in the works. Otherwise, they will say they know
> about the problems but not willing to just educate you about them.
> Basically, you need to do your
On Sat, 2008-12-13 at 23:44 -0800, Dan Dennedy wrote:
> > AVCHD does not seem at hand ...
I could recompile ffmpeg with yasm code. I loaded a clip 9 sec 7.mts
AVCHD clip in the project tree. Then I played with 4 threads enabled. My
dual-core jumped to 50% activity. Which means no multi-threadi
On Sat, 2008-12-13 at 18:40 +0100, Mads Bondo Dydensborg wrote:
> > > ftp://213.157.31.211/pub/7.mts [^]
> > > ftp://213.157.31.211/pub/00013.mts [^]
> > > ftp://213.157.31.211/pub/00015.mts [^]
> > > ftp://213.157.31.211/pub/00034.mts [^]
> > > ftp://213.157.31.211/pub/00046.mts [^]
> > >
Dear friends,
I found a patch for FFmpeg h264 decoding using Nvidia VDPAU:
http://archives.free.net.ph/message/20081130.210339.c1c512ae.fr.html
I don't know to what extent it would also speed up AVCHD display.
A Nvidia GForce 9400 GT 512 video card cost 40€ and has 16 cores. VDPAU
can also run o
I gathered information here:
http://www.kdenlive.org/kdenlive-nvidia-vdpau-ffmpeg-patch
Feel free to test and modify the page.
Kind regards, JMP
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On Monday 08 December 2008 22:50:05 Alberto Villa wrote:
> On Mon, Dec 8, 2008 at 9:01 PM, Mads Bondo Dydensborg
>
> wrote:
> > Am I right in assuming that this functionality is now part of Kdenlive
> > SVN, and AFAICT works correctly?
>
> it worked well for me with the patch you've just added, bu
On Sun, Dec 14, 2008 at 8:36 AM, Jean-Michel Pouré wrote:
> Dear friends,
>
> I found a patch for FFmpeg h264 decoding using Nvidia VDPAU:
> http://archives.free.net.ph/message/20081130.210339.c1c512ae.fr.html
>
> I don't know to what extent it would also speed up AVCHD display.
>
> A Nvidia GForc
On Sun, Dec 14, 2008 at 1:23 AM, Jean-Michel Pouré wrote:
> Dave, to what extend is MLT using multi-threading code?
Heh, whenever you address using "Dave" I know you are referring to me, Dan. :-)
MLT's usage of multi-threading is very coarse. It basically has a
thread for the inputs+processing,
Jean-Michel,
Thanks for your hard work. I agree with Mads - it is great. However, I
think we should emphasize more the builder wizard on both the download
page and the install from source page. Technically, it is installing
from source, but it is easier than "Installing from source" makes one
belie
Hi all
I was wondering what the general feeling about unittests are?
In my work, I have found unittests (and test driven development, but this mail
is not about that) to be a very valuable tool. Unittests both document the
intentions of the code, makes it easier to add functionality without bre
Hi all
It looks as JB is on top of most of the bugs in the 0.7.1 roadmap (as opposed
to e.g. me, which needs to give some mantis reports some more love).
One exception might be bug 323, which is more or less a redesign of the render
dialog. I think this needs more thinking (and discussion) abou
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