> Also make sure you are linking to the correct .lib file (it should be
> small, not >100K). It is very easy to link Lua statically by mistake,
> and this will cause weird crashes at runtime if you then load modules
> that were linked to the Lua DLL. The opposite can also happen (your
> app i
e.net
[mailto:kepler-project-boun...@lists.luaforge.net] On Behalf Of Ignacio Burgueño
Sent: Thursday, October 21, 2010 1:36 PM
To: Kepler Project mailing list
Subject: Re: [Kepler-Project] help with luasql.sqlite in my c++ code
If I understood correctly, your script works fine using the standalone
Also make sure you are linking to the correct .lib file (it should be
small, not >100K). It is very easy to link Lua statically by mistake,
and this will cause weird crashes at runtime if you then load modules
that were linked to the Lua DLL. The opposite can also happen (your
app is linked against
If I understood correctly, your script works fine using the standalone
interpreter, but fails to do so when you run it from your application,
right?
The error handling in your C++ seems wrong.
You load your script, pcall it and if there is an error, you call lua_error.
That will invoke your panic