On 1/4/2011 10:31 PM, Dick Hollenbeck wrote:
The previous patch has a bug. It incorrectly complains about no layers
being selected. This patch works better.
marco
On Sun, Jan 2, 2011 at 11:40 PM, Marco Mattila marco...@gmail.com wrote:
Hi,
During previous discussions about subtracting
Damn. I always struggle the most with the comments for Doxygen...
I think that we may be able to get rid of the global variable. I'll
take a look. I'll fix the comments in the next patch, too.
marco
On Wed, Jan 5, 2011 at 3:24 PM, Wayne Stambaugh stambau...@verizon.net wrote:
This is a nice
On 01/05/2011 07:47 AM, Marco Mattila wrote:
Damn. I always struggle the most with the comments for Doxygen...
I think that we may be able to get rid of the global variable. I'll
take a look. I'll fix the comments in the next patch, too.
marco
From a usability standpoint, i.e. user
From a usability standpoint, i.e. user experience, I have a concern about
saving the desired layers, as if I was only ever going to work on one board.
Now that you have a compact bitmap, would it make sense to prefix the Config
key for layers, with the boardname? Although this might
On 01/05/2011 09:10 AM, Dick Hollenbeck wrote:
From a usability standpoint, i.e. user experience, I have a concern about
saving the desired layers, as if I was only ever going to work on one board.
Now that you have a compact bitmap, would it make sense to prefix the Config
key for layers,
If you think that the plotting requirements vary from one project to
another (the number of needed technical layers maybe?), saving them
outside the config system makes sense. Since there can be multiple
boards in a project, maybe the SETUP section of a board file is the
correct place for this. I
On 01/05/2011 11:23 AM, Marco Mattila wrote:
If you think that the plotting requirements vary from one project to
another (the number of needed technical layers maybe?), saving them
outside the config system makes sense. Since there can be multiple
boards in a project, maybe the SETUP section
Hi Dick,
You have twice as many in a
std::list, I will use std::deque. Its ten minutes to change it.
Yes, I agree - this was just an initial choice - I've changed some
types already to std::vector but the std::deque is also a good idea.
std::vector is better than std::list.
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