I have been doing some code cleanup and debugging on the IDF code. The patch is
at:
github.com/cbernardo/kicad-patches
This is mostly cleaning up in preparation for rewriting the IDF and VRML export
code.
The changes are as follows:
+ implemented exception handling via throw()
+ added IDF own
On 29/mag/2014, at 18:21, jp charras wrote:
> Le 29/05/2014 11:45, Bernhard Stegmaier a écrit :
>> Hi,
>>
>> build on OSX is broken since rev. 4895 (I guess)…
>> The include is not found because __DARWIN__ is not set. Moving the
>> include of glcanvas.h from the .cpp to the beginning of the
Hi,
I have seen users having problems compiling KiCad under Mac OS X as a
result of using an inappropriate method, i.e. running KiCadOSXBuilder
which is not maintained anymore instead of the constantly improved way
of cmake & make. Therefore I think Mac OS users would be much happier if
they
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