I didn't found my name! :/ .. need to watch again :P
Thing that I learned from this video: boost is a monster! :O
Why by the end of the video, the boost tree disappear ? Let me guess, because
before the boost was really merged into all repository tree :O, now it is
downloaded during build
I see you at 5:59
2015-05-19 10:53 GMT+02:00 Mário Luzeiro mrluze...@ua.pt:
I didn't found my name! :/ .. need to watch again :P
Thing that I learned from this video: boost is a monster! :O
Why by the end of the video, the boost tree disappear ? Let me guess, because
before the boost was
Hello devs!
KiCad multilingual manuals are almost completed, make + cmake build
systems are improving every day but almost all source docs are in-place.
What is missing?
Revisioners and translators. There are many holes in the docs for the new
features, old and outdated screenshots and
Very clever! It's funny watching my name bounce around all of the
source paths.
On 5/18/2015 4:17 PM, Marcos Chaparro wrote:
Hi,
I guess some of you guys are in this video
www.youtube.com/watch?v=g3UF8GRjIMQ
http://www.youtube.com/watch?v=g3UF8GRjIMQ
There are lots of little fellows
Hi folks,
I'm back from Maker Faire. It looks like the Mac nightlies have been
failing for the last few days while I left. I'll take a look. It also
looks like the CERN folks have struck again, and done a bunch of good work
to OpenGL mode on OS X--I'll be integrating the patches into the build
Dear list,
first, a big thank you to Orson for fixing the OpenGL zooming issues on OSX as
Pcbnew is a lot more usable now. Even if one can become quite sensible (if not
virtuoso) in zooming only with the tiniest possible movements on the trackpad,
your patch is a big relief.
However, while
Thanks,
Wayne
On 5/19/2015 11:18 AM, Adam Wolf wrote:
Hi folks,
I'm back from Maker Faire. It looks like the Mac nightlies have been
failing for the last few days while I left. I'll take a look. It also
looks like the CERN folks have struck again, and done a bunch of good
work to
Hi Johannes,
Thank you for spotting the typo, it should be fixed now.
Regards,
Orson
On 05/19/2015 05:25 PM, Johannes Maibaum wrote:
Dear list,
first, a big thank you to Orson for fixing the OpenGL zooming issues on OSX
as Pcbnew is a lot more usable now. Even if one can become quite
On 5/19/2015 12:09 PM, Adam Wolf wrote:
My build cluster can build from 10.7+.
My personal dev machine can only build for 10.9+. The tricks I was
doing to build for 10.7 appear to not work with the newest Xcode.
If Apple is no longer supporting 10.7, I do not see why we should
either.
Hi,
At first, I had forgotten to set KICAD_SKIP_BOOST as I usually do since I
have boost installed via Homebrew. So boost 1.54 got compiled during
building. However, the final application was nonetheless linked against my
Homebrew boost, causing an immediate crash of Pcbnew. I spotted the
My build cluster can build from 10.7+.
My personal dev machine can only build for 10.9+. The tricks I was doing
to build for 10.7 appear to not work with the newest Xcode.
If Apple is no longer supporting 10.7, I do not see why we should either.
I am fine moving to 10.8+.
Before making a
Yeah, go for it. My SDK directory also has only 10.9 and 10.10
Bob G
On 05/19/2015 11:09 AM, Adam Wolf wrote:
My build cluster can build from 10.7+.
My personal dev machine can only build for 10.9+. The tricks I was
doing to build for 10.7 appear to not work with the newest Xcode.
If Apple
Hi Adam,
do you still have issues with your builds? I only had one minor glitch today
while doing a test build of r5668 to check out Orsons latest OSX fixes.
At first, I had forgotten to set KICAD_SKIP_BOOST as I usually do since I have
boost installed via Homebrew. So boost 1.54 got compiled
On May 19, 2015, at 9:09 AM, Adam Wolf adamw...@feelslikeburning.com wrote:
My build cluster can build from 10.7+.
My personal dev machine can only build for 10.9+. The tricks I was doing to
build for 10.7 appear to not work with the newest Xcode.
If Apple is no longer supporting
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