kicad seems to have a copy of the potrace code in the tree.
potrace_version.h claims this is version 1.12
the potrace website shows this changelog for 1.13 which was released on
22/10
Some critical bugs in the processing of BMP files were fixed. These bugs
allowed the program to be crashed, or
Thanks Jose,
I'll adjust the IDF plugin code to do just that - split the model so the
top and bottom planes have 1 set of vertices and the vertical edge has
smoothed vectors with Z=0.
- Cirilo
On Thu, Dec 17, 2015 at 1:44 AM, José Ignacio wrote:
> Those artifacts look
I'll shelve this patch for now since it's usefulness seems to be split
depending on you OS.
On 12/15/2015 7:36 PM, Simon Wells wrote:
> I would prefer to see all the applications get a native toolbar for
> their main toolbar, I have only hacked it on in the kicad manager
> currently to see
Your patch fails to build using swig 3.0.6 on windows due to the
comments you added to kicadplugins.i. Here is the output:
C:/msys64/home/wstambaugh/src/kicad/product/pcbnew/../scripting\kicadplugins.i(101)
: Error: Unknown SWIG preprocessor directive: The (if this is a block of
target language
Hi Wayne,
Thanks for testing this on windows, I really appreciate it a lot.
I moved the offending comments from being inline comments and placed
them into the Docstring. It has the added benefit of making them more
visible to end users.
See: http://i.imgur.com/Zq1pdyV.jpg
(Apologies on the
Actually, I researched a bit better and it appears vrml has a concept of
"crease angle"
http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch2-26.htm
So you shouldnt split the mesh when saving to wrl, since a compliant viewer
should take into account the creaseangle field
Hi Steven,
my question are the side-effects of this patch, do you have checked all possible cases?
For instance if I'm retaining the nets, what happens if I've forgotten to erase tracks or vias in my design, would that create copper islands?
How can I discriminate between the
Hi Torsten,
Regarding the side effects, the patch actually eliminates a side effect,
and introduces no others. As it stands, if a via/track is changed to
unassigned, it has an impact on fill zones and then it IS possible for
those zones to not fill properly and you can end up with
I think this is good, partly because I think calling it legacy canvas
is more accurate (hence that is what I have called it always) and it
is a stronger indicator that it is deprecated. On a side note to this,
I think we might need to actually describe a bit better what the
difference is on the
Steve,
You have written a well thought out argument for fixing the DRC. If we
fix the DRC via checking code, your patch would be unnecessary. This is
why I am reluctant to commit it. If I commit your patch, when we
finally do get around to fixing the DRC, someone will have to remember
to
Those artifacts look like duplicate vertexes with normals pointing
different directions, ideally, for smooth shading wou'd want to break
up the mesh on each facet of the model (ie: have all vertexes from the
star pointing up, the other side pointing down and each side pointing
perpendicular to
Due to the "Default Canvas" being called the "Legacy Canvas" is it not time
to change it in kicad. The current naming of Default canvas also is a bit
confusing as you would normally see the "Default" one listed as its name as
well.
The patch i have attached changes all references to Default
I was thinking it could just be a small description in on of the blog
posts, alternatively an addition to one of the existing ones or just a
completely new one. GAL versus default.
2015-12-16 16:40 GMT+01:00 Mark Roszko :
> That's something that should be in the
That's something that should be in the documentation not website. We
shouldn't be keeping documentation in two places.
On Wed, Dec 16, 2015 at 10:16 AM, Nick Østergaard wrote:
> I think this is good, partly because I think calling it legacy canvas
> is more accurate (hence
Hello List,
I believe I have cleaned up my patch and made the enhanced shell do
everything it should.
It has a tabbed interface, with simple text editing capabilities.
Its GUI can be used to introspect the full internal state of pcbnew, as
exposed by the python interface.
The editor can
I'll bump this down to 0.9.5.1 until the new 3D viewer code is merged
into the product branch. I may have to bump it back up during the merge
but that may not be until after next ubuntu lts version is released so
it may be less of an issue.
On 12/16/2015 4:53 AM, Jean-Samuel Reynaud wrote:
> So
0.9.5.1 is definitely good enough for the main branch; it's only the new 3D
work (which is still far from merging) which might require a higher version
(or it might not - it hasn't been tested with 0.9.5.1).
- Cirilo
On Wed, Dec 16, 2015 at 7:58 PM, Jean-Samuel Reynaud
Hi,
Currently the version on CMakeLists.txt is 0.9.5.4. On Ubuntu 14.04 the
available version is 0.9.5.1.
Did I build a backport of libglm for ubuntu or 0.9.5.1 is enougth ?
or other solution ?
Regards,
Le 05/12/2015 23:11, Cirilo Bernardo a écrit :
> I had a look at GLM issues and it's a
Hi Cirilo,
A "big picture" comment about the normals and normals in VRML:
VRML does not support explicitly (or implicitly? O_o) "normals
per-vertex-per-face".
Take your file as reference, you stored vertex list, indexes list and "normals
per-vertex" (== size of vertex list).
So in this case
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