On 7/6/2016 5:36 AM, jp charras wrote:
> Le 06/07/2016 à 10:46, Wayne Stambaugh a écrit :
>> On 7/6/2016 4:07 AM, Bernhard Stegmaier wrote:
>>> On 06.07.2016 09:28, Wayne Stambaugh wrote:
> 2. What is the availability of OCE/OpenCascade on the
> different platforms and how do we ensure
On 7/6/2016 5:34 AM, Javier Serrano wrote:
> On Wed, Jul 6, 2016 at 10:46 AM, Wayne Stambaugh wrote:
>> One thing I noticed is the OCE license
>> is LGPL 2.1 not 2.1+. I do not know if that is an issue for us. I
>> suspect not but I do not claim to be a licensing expert so
Le 06/07/2016 à 10:46, Wayne Stambaugh a écrit :
> On 7/6/2016 4:07 AM, Bernhard Stegmaier wrote:
>> On 06.07.2016 09:28, Wayne Stambaugh wrote:
2. What is the availability of OCE/OpenCascade on the
different platforms and how do we ensure run-time linkage?
On Linux the run-time
On Wed, Jul 6, 2016 at 10:46 AM, Wayne Stambaugh wrote:
> One thing I noticed is the OCE license
> is LGPL 2.1 not 2.1+. I do not know if that is an issue for us. I
> suspect not but I do not claim to be a licensing expert so if anyone
> else knows if this OK or not please
On 7/6/2016 4:07 AM, Bernhard Stegmaier wrote:
> On 06.07.2016 09:28, Wayne Stambaugh wrote:
>>> 2. What is the availability of OCE/OpenCascade on the
>>> different platforms and how do we ensure run-time linkage?
>>> On Linux the run-time linkage is not a problem, but I don't
>>> know how things
On 06.07.2016 09:28, Wayne Stambaugh wrote:
2. What is the availability of OCE/OpenCascade on the
different platforms and how do we ensure run-time linkage?
On Linux the run-time linkage is not a problem, but I don't
know how things work on OSX and Windows is a free-for-all
which may require us
On 7/5/2016 8:38 PM, Cirilo Bernardo wrote:
> I have had an out-of-tree IGES/STEP 3D plugin based on OCE
> for a few months now. I'd like to get this plugin into the main
> branch but there are some OCE issues that need to be resolved
> and which I'd need some help with:
>
> 1. Do we use only OCE
I have had an out-of-tree IGES/STEP 3D plugin based on OCE
for a few months now. I'd like to get this plugin into the main
branch but there are some OCE issues that need to be resolved
and which I'd need some help with:
1. Do we use only OCE or a choice of OCE or OpenCascade?
2. What is the
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